Ozkan Sezer
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85924687fd
fix SDL_GetSensorInstanceID() return code upon failure.
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3 years ago |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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3 years ago |
Sam Lantinga
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324c0b76a0
Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
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3 years ago |
Sam Lantinga
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66351fd4ba
Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
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3 years ago |
Sam Lantinga
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16092f58bb
Updated gamepad, joystick, sensor APIs, removing device indices
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3 years ago |
Sam Lantinga
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36d4395c97
SDL API renaming: internal functions
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3 years ago |
Sam Lantinga
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2db699f48e
SDL API renaming: SDL_sensor.h
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3 years ago |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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3 years ago |
Sam Lantinga
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5c29b58e95
Added support for clang thread-safety analysis
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3 years ago |
Sam Lantinga
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b4da4ed95a
Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
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3 years ago |
Sam Lantinga
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b8760a3ffe
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds.
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3 years ago |
Sam Lantinga
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0a3262e819
Pass the OS event timestamp for keyboard, mouse, and touch events where possible
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3 years ago |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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3 years ago |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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3 years ago |
Sylvain Becker
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6a2200823c
Cleanup add brace (#6545)
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3 years ago |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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3 years ago |
Pierre Wendling
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392f3882d0
N3DS: Use SDL_Sensor instead of Joystick sensors.
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3 years ago |
Sam Lantinga
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2c518747b9
Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
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3 years ago |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
4 years ago |
Sam Lantinga
|
c2dd50a9a0
Fixed whitespace
|
4 years ago |
Ivan Epifanov
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a1adc8a9d6
Add sensor support
|
5 years ago |
Sam Lantinga
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9130f7c377
Updated copyright for 2021
|
5 years ago |
Sam Lantinga
|
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
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5 years ago |
Ozkan Sezer
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59795822d0
make SDL_SensorGetDeviceNonPortableType match its prototype.
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5 years ago |
Sam Lantinga
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3180ba81af
First pass at Windows sensor implementation
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6 years ago |
Sam Lantinga
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a8780c6a28
Updated copyright date for 2020
|
6 years ago |
Sylvain Becker
|
3ac67cf458
Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
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6 years ago |
Sylvain Becker
|
412ab7e1aa
Fixed bug 4829 - Sensor events incorrectly disabled
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6 years ago |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
7 years ago |
Sam Lantinga
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b73703b9c6
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
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7 years ago |