Commit History

Author SHA1 Message Date
  Ozkan Sezer 85924687fd fix SDL_GetSensorInstanceID() return code upon failure. 3 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 years ago
  Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors() 3 years ago
  Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() 3 years ago
  Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices 3 years ago
  Sam Lantinga 36d4395c97 SDL API renaming: internal functions 3 years ago
  Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h 3 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 years ago
  Sam Lantinga 5c29b58e95 Added support for clang thread-safety analysis 3 years ago
  Sam Lantinga b4da4ed95a Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() 3 years ago
  Sam Lantinga b8760a3ffe The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. 3 years ago
  Sam Lantinga 0a3262e819 Pass the OS event timestamp for keyboard, mouse, and touch events where possible 3 years ago
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 3 years ago
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 3 years ago
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 3 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 years ago
  Pierre Wendling 392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 3 years ago
  Sam Lantinga 2c518747b9 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver 3 years ago
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 years ago
  Sam Lantinga c2dd50a9a0 Fixed whitespace 4 years ago
  Ivan Epifanov a1adc8a9d6 Add sensor support 5 years ago
  Sam Lantinga 9130f7c377 Updated copyright for 2021 5 years ago
  Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h 5 years ago
  Ozkan Sezer 59795822d0 make SDL_SensorGetDeviceNonPortableType match its prototype. 5 years ago
  Sam Lantinga 3180ba81af First pass at Windows sensor implementation 6 years ago
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 years ago
  Sylvain Becker 3ac67cf458 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!) 6 years ago
  Sylvain Becker 412ab7e1aa Fixed bug 4829 - Sensor events incorrectly disabled 6 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 years ago
  Sam Lantinga b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 7 years ago