Historique des commits

Auteur SHA1 Message Date
  Frank Praznik 4fd778119b video: Implement asynchronous windowing il y a 2 ans
  Sam Lantinga ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code il y a 2 ans
  Ryan C. Gordon 1072b6e86e docs: fixed typo il y a 2 ans
  Ryan C. Gordon daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. il y a 2 ans
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. il y a 2 ans
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. il y a 2 ans
  Ryan C. Gordon f32575dfab docs: Convert everything to Unix-style endlines. il y a 2 ans
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! il y a 2 ans
  Sam Lantinga 81fc7ded78 Removed the window shape API for SDL 3.0 il y a 2 ans
  Sam Lantinga 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() il y a 2 ans
  Sam Lantinga e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example il y a 2 ans
  Sam Lantinga e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL il y a 2 ans
  Sam Lantinga 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() il y a 2 ans
  Sam Lantinga 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. il y a 2 ans
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label il y a 2 ans
  Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties il y a 2 ans
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. il y a 2 ans
  Ryan C. Gordon 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. il y a 2 ans
  Sam Lantinga 20cd789bab Improved migration documentation for the event memory change. il y a 2 ans
  Sam Lantinga 70c149c88f Automatically clean up memory associated with events il y a 2 ans
  Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events il y a 2 ans
  Sam Lantinga 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() il y a 2 ans
  Sam Lantinga 7e445da569 Added SDL_CleanupEvent() il y a 2 ans
  Sam Lantinga ea02630143 More audio migration clarification il y a 2 ans
  Sam Lantinga 14980b25a8 Clarify documentation for audio callback migration il y a 2 ans
  Ryan C. Gordon 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. il y a 2 ans
  Ryan C. Gordon e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. il y a 2 ans
  Ryan C. Gordon 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. il y a 2 ans
  Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API il y a 2 ans
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects il y a 2 ans