История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga dfe4445214 Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync() 1 год назад
  Sam Lantinga 2cf32b0e0a Fixed warning: 'fA' may be used uninitialized in this function 1 год назад
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 1 год назад
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats 1 год назад
  Sam Lantinga 748490677c Use SDL_RendererFlags in the API (thanks @Sackzement!) 1 год назад
  Sam Lantinga 14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter 1 год назад
  Sam Lantinga ca61bf682a Make sure output parameters are zeroed in the case of an error 1 год назад
  Sam Lantinga 04f1901751 Fixed window flashing under X11 when creating a window and OpenGL renderer 1 год назад
  Ryan C. Gordon cab3defc18 render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 1 год назад
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 год назад
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 2 лет назад
  Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum 2 лет назад
  Sam Lantinga 823ab13b9c SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter 2 лет назад
  Sam Lantinga da027ec3ee Fixed signed/unsigned comparison warning 2 лет назад
  Anthony 0a86f8eb6e Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259) 2 лет назад
  Anonymous Maarten bee8a95571 Fix SDL_LEAN_AND_MEAN build 2 лет назад
  r4nx feadbffb67 Destroy properties after applying them to avoid memory leakage 2 лет назад
  Sam Lantinga ed463b41e1 Unified the software renderer creation path 2 лет назад
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 2 лет назад
  Susko3 641b911d38 Update some internal files to use `SDL_WindowFlags` 2 лет назад
  Sylvain cea717e5d3 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 2 лет назад
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 2 лет назад
  Sam Lantinga 74f4614289 Save the native texture parent and return that in SDL_GetRenderTarget() 2 лет назад
  Sam Lantinga ba34025423 Use direct3d11 as the default renderer on Windows 2 лет назад
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) 2 лет назад
  Sam Lantinga 1fb5b9672e Keep SDR white point and HDR headroom defaults in one place 2 лет назад
  Sam Lantinga aeae202207 Make sure we actually have an HDR10 texture in the HDR10 shader 2 лет назад
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 2 лет назад
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 2 лет назад
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2 лет назад