Sam Lantinga
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dfe4445214
Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync()
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1 год назад |
Sam Lantinga
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2cf32b0e0a
Fixed warning: 'fA' may be used uninitialized in this function
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1 год назад |
Sam Lantinga
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17520c2e6e
Removed SDL_RendererFlags
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1 год назад |
Sam Lantinga
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598b4e0a1f
Removed the limit on the number of supported renderer texture formats
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1 год назад |
Sam Lantinga
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748490677c
Use SDL_RendererFlags in the API (thanks @Sackzement!)
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1 год назад |
Sam Lantinga
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14f584a94b
SDL_CreateWindowAndRenderer() takes the window title as the first parameter
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1 год назад |
Sam Lantinga
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ca61bf682a
Make sure output parameters are zeroed in the case of an error
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1 год назад |
Sam Lantinga
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04f1901751
Fixed window flashing under X11 when creating a window and OpenGL renderer
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1 год назад |
Ryan C. Gordon
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cab3defc18
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
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1 год назад |
Ryan C. Gordon
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39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
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1 год назад |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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2 лет назад |
Sam Lantinga
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a82ed82bc7
SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum
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2 лет назад |
Sam Lantinga
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823ab13b9c
SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
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2 лет назад |
Sam Lantinga
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da027ec3ee
Fixed signed/unsigned comparison warning
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2 лет назад |
Anthony
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0a86f8eb6e
Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259)
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2 лет назад |
Anonymous Maarten
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bee8a95571
Fix SDL_LEAN_AND_MEAN build
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2 лет назад |
r4nx
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feadbffb67
Destroy properties after applying them to avoid memory leakage
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2 лет назад |
Sam Lantinga
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ed463b41e1
Unified the software renderer creation path
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2 лет назад |
Sam Lantinga
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33eaddc565
Cleaned up various type conversion issues
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2 лет назад |
Susko3
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641b911d38
Update some internal files to use `SDL_WindowFlags`
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2 лет назад |
Sylvain
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cea717e5d3
Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype
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2 лет назад |
Sam Lantinga
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48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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2 лет назад |
Sam Lantinga
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74f4614289
Save the native texture parent and return that in SDL_GetRenderTarget()
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2 лет назад |
Sam Lantinga
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ba34025423
Use direct3d11 as the default renderer on Windows
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2 лет назад |
Dan Ginsburg
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cab20117e6
Vulkan Renderer (#9114)
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2 лет назад |
Sam Lantinga
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1fb5b9672e
Keep SDR white point and HDR headroom defaults in one place
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2 лет назад |
Sam Lantinga
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aeae202207
Make sure we actually have an HDR10 texture in the HDR10 shader
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2 лет назад |
Sam Lantinga
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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2 лет назад |
Sam Lantinga
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4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
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2 лет назад |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2 лет назад |