Commit History

Author SHA1 Message Date
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 years ago
  Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp() 3 years ago
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 3 years ago
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 3 years ago
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 3 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 years ago
  Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used 3 years ago
  Ozkan Sezer dc2a3e06e9 removed WinRT support. 3 years ago
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 years ago
  Sam Lantinga 9130f7c377 Updated copyright for 2021 5 years ago
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 years ago
  Sam Lantinga b2e76d860f Fixed Windows RT build 7 years ago
  Sam Lantinga de82759c84 Added support for building SDL as a dynamic library on iOS 7 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 years ago
  Ryan C. Gordon 027d63bc01 winrt: workaround for pre-UWP builds. 8 years ago
  Sam Lantinga baae74c857 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 8 years ago
  David Ludwig 0e032d5860 WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main. 8 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 10 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 12 years ago