Sam Lantinga
|
fde78d12f2
Updated copyright for 2023
|
3 years ago |
Daniel Gibson
|
7bfc41db3c
Unify all the SDL_*RunApp() functions into just SDL_RunApp()
|
3 years ago |
Sam Lantinga
|
5750bcb174
Update for SDL3 coding style (#6717)
|
3 years ago |
Sam Lantinga
|
c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
|
3 years ago |
Sylvain Becker
|
6a2200823c
Cleanup add brace (#6545)
|
3 years ago |
Sam Lantinga
|
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
|
3 years ago |
Sam Lantinga
|
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
|
3 years ago |
Ozkan Sezer
|
dc2a3e06e9
removed WinRT support.
|
3 years ago |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
4 years ago |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
5 years ago |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
6 years ago |
Sam Lantinga
|
b2e76d860f
Fixed Windows RT build
|
7 years ago |
Sam Lantinga
|
de82759c84
Added support for building SDL as a dynamic library on iOS
|
7 years ago |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
7 years ago |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
8 years ago |
Ryan C. Gordon
|
027d63bc01
winrt: workaround for pre-UWP builds.
|
8 years ago |
Sam Lantinga
|
baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
|
8 years ago |
David Ludwig
|
0e032d5860
WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
|
8 years ago |
Sam Lantinga
|
45b774e3f7
Updated copyright for 2017
|
9 years ago |
Sam Lantinga
|
42065e785d
Updated copyright to 2016
|
10 years ago |
Philipp Wiesemann
|
72590685c0
Backed out changeset 4ad56dbf4a6f
|
10 years ago |
David Ludwig
|
3dcb451f85
Added a README file regarding WinRT support
|
12 years ago |