Ozkan Sezer
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5f304b3a47
Fix builed error after commit 0e45b824e34 due to -Wunused-variable
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1 年之前 |
Sam Lantinga
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0e45b824e3
renderer: always update the output pixel size at startup
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1 年之前 |
Evan Hemsley
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66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)
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1 年之前 |
Ryan C. Gordon
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961cd51611
opengl: Removed a FIXME (this is documented as not-thread-safe now.
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1 年之前 |
Ryan C. Gordon
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4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
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1 年之前 |
Ryan C. Gordon
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7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
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1 年之前 |
Ryan C. Gordon
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54459def69
render: Remove the logical presentation render target.
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1 年之前 |
Sam Lantinga
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a90ad3b0e2
Removed SDL_bool in favor of plain bool
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1 年之前 |
Sam Lantinga
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7edd43c276
Don't define render_drivers if SDL_RENDER_DISABLED is set
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1 年之前 |
Sam Lantinga
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4d135fb696
Fixed color scale when rendering to an sRGB render target
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1 年之前 |
Sam Lantinga
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92255d36d4
We already have functions for converting between sRGB and linear space
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1 年之前 |
Sam Lantinga
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387774ab8a
Build config flags are either defined or undefined, never 0
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1 年之前 |
Sam Lantinga
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6c30a0f60b
Added scaleMode validation to SDL_SetTextureScaleMode()
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1 年之前 |
Sam Lantinga
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f827c1322c
Renamed SDL_Del* to SDL_Remove*
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1 年之前 |
Sam Lantinga
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16fb8e54cb
Fixed the colorspace for YUV textures using native RGB representations
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1 年之前 |
Sam Lantinga
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858589919a
Temporarily use the GPU renderer by default so we get testing feedback
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1 年之前 |
cosmonaut
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2e7d5bb429
Add the SDL_GPU API
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2 年之前 |
Sam Lantinga
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00c409cff8
Additional cleanup exposed by building with a C++ compiler
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1 年之前 |
Sam Lantinga
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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1 年之前 |
Sam Lantinga
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8f546bb3c9
Use C99 bool internally in SDL
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1 年之前 |
Sam Lantinga
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6501e90018
Use C++ style comments consistently in SDL source code
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1 年之前 |
Sam Lantinga
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037541a0e0
Check standard error code return values as < 0 instead of == -1
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1 年之前 |
Sam Lantinga
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efdcfef4b9
Fixed Android build warnings
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1 年之前 |
Sylvain
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a57c566988
Add internal SDL_UpdateTextureFromSurface(), making SDL_CreateTextureFromSurface() lighter
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1 年之前 |
Sam Lantinga
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627cb8acd0
SDL_EventFilter functions now return SDL_bool
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1 年之前 |
Sam Lantinga
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a5f18048b2
Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
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1 年之前 |
Sam Lantinga
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95dd8781ce
Do a full cleanup if renderer creation fails during autodetection
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1 年之前 |
Sam Lantinga
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7eb2605630
Fixed memory leak when a renderer fails to be created
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1 年之前 |
Sam Lantinga
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4f55271571
Removed temporary memory from the API
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1 年之前 |
Sam Lantinga
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cf8b158ccb
Added SDL_GetRenderSafeArea()
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1 年之前 |