Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 5febdfcece Fixed whitespace %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 59a2d12cc3 Fixed creating an Android game controller mapping for HIDAPI devices on initialization %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 6a7b0c27af Fixed crash launching under Steam on Mac OS X %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 96259f1f85 Don't overwrite the default binding when changing the binding for a controller that was using the default. %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 361043a5f6 Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes. %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga c07656dbcb Fixed default mapping for Android controller triggers (they were reversed) %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 999af8099b Merged latest changes from Steam Link app %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga b41b9d34c7 Fixed return value %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 8e062f6925 Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release. %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga a8ac588549 Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 9e651b6915 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller. %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 003c0dce9c Use the real controller name for game controllers on iOS and Apple TV %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga fee2469c65 Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga e5cfa24182 Fixed default Android D-PAD mapping so the back button is treated as B %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga a7d2d12c64 Fixed building on non-Android platforms %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga a90be440e8 Added controller mapping for Android TV remotes %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga d90fce3c9e Exposed the joystick locking functions for multi-threaded access to the joystick API %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 2657dfae49 Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga d828647944 Added stubs for simple Steam Controller support %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga de91b1248f Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga ca5c304814 Fixed bug 3744 - missing SDLCALL in several functions %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga ea9bc659f5 Added check for XBOX in addition to Xbox and X-Box %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga b425050baf Fixed compiler warnings on Visual Studio 2013 %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 03250690d6 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga f15dbc8f63 Fixed Linux build %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga c49fa37c5b Added SDL hints to filter the set of game controllers reported by SDL %!s(int64=8) %!d(string=hai) anos
  Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. %!s(int64=9) %!d(string=hai) anos
  Philipp Wiesemann 1e4820951f Fixed comments. %!s(int64=9) %!d(string=hai) anos