Sam Lantinga
|
5febdfcece
Fixed whitespace
|
%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
|
59a2d12cc3
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
|
%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
|
6a7b0c27af
Fixed crash launching under Steam on Mac OS X
|
%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
|
96259f1f85
Don't overwrite the default binding when changing the binding for a controller that was using the default.
|
%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
|
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
|
%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
|
361043a5f6
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
|
%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
|
c07656dbcb
Fixed default mapping for Android controller triggers (they were reversed)
|
%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
|
999af8099b
Merged latest changes from Steam Link app
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
b41b9d34c7
Fixed return value
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
8e062f6925
Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
a8ac588549
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
9e651b6915
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
003c0dce9c
Use the real controller name for game controllers on iOS and Apple TV
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
fee2469c65
Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
e5cfa24182
Fixed default Android D-PAD mapping so the back button is treated as B
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
a7d2d12c64
Fixed building on non-Android platforms
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
a90be440e8
Added controller mapping for Android TV remotes
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
d90fce3c9e
Exposed the joystick locking functions for multi-threaded access to the joystick API
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
2657dfae49
Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
d828647944
Added stubs for simple Steam Controller support
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
de91b1248f
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
ca5c304814
Fixed bug 3744 - missing SDLCALL in several functions
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
ea9bc659f5
Added check for XBOX in addition to Xbox and X-Box
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
b425050baf
Fixed compiler warnings on Visual Studio 2013
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
03250690d6
Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
f15dbc8f63
Fixed Linux build
|
%!s(int64=8) %!d(string=hai) anos |
Sam Lantinga
|
c49fa37c5b
Added SDL hints to filter the set of game controllers reported by SDL
|
%!s(int64=8) %!d(string=hai) anos |
Ryan C. Gordon
|
ca0bf151d5
Fix some more compiler warnings on armcc.
|
%!s(int64=9) %!d(string=hai) anos |
Philipp Wiesemann
|
1e4820951f
Fixed comments.
|
%!s(int64=9) %!d(string=hai) anos |