Commit History

Author SHA1 Message Date
  Ryan C. Gordon 61b1c25eeb x11: SDL_SetWindowPosition on an unmapped window will do the actual move later. 1 year ago
  Petar Popovic f1b3523c67 Remove redundant parenthesis in SDL_MUSTLOCK macro 1 year ago
  Petar Popovic 8527d042bc Remove const from parameter of inline function SDL_RectsEqualEpsilon() 1 year ago
  Sam Lantinga 07c22da464 Fixed decoding 4-bit RLE encoded BMP files 1 year ago
  Petar Popovic 8ccf85c59e Formatting spaces around pointer symbol. 1 year ago
  Sam Lantinga 94409d3504 Added Switch Input-only controller entries for Zuiki MasCon controller for Nintendo Switch. 1 year ago
  Sam Lantinga a8a2874ef4 Added distinct VID/PIDs for the PS4 vs Xbox eSwap Pro controllers 1 year ago
  Sam Lantinga 84bc2abdad Corrected the entry for the PXN V900 racing wheel 1 year ago
  Sam Lantinga eac07bda0a Sort the controller lists by VID/PID 1 year ago
  Sam Lantinga 6243a06539 Call the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP 1 year ago
  SDL Wiki Bot ec959a4349 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 8e51b2468a Renamed SDL_SoftStretch() to SDL_StretchSurface() 1 year ago
  SDL Wiki Bot f40ef62a2a Sync SDL3 wiki -> header 1 year ago
  SDL Wiki Bot 614ae843a9 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 8848f86560 Corrected the version where SDL_SoftStretch() was added 1 year ago
  Sam Lantinga a98a4b8a68 Re-added SDL_SoftStretch() to the API 1 year ago
  SDL Wiki Bot 842f85da05 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga c06172dc1c Track mouse button state by real mouse ID 1 year ago
  Ozkan Sezer 73a8143581 timer, windows: allow building high resolution code with old SDKs. 1 year ago
  Sam Lantinga be991239d9 Updated to version 3.2.3 for development 1 year ago
  Sam Lantinga 2fa1e7258a Updated to version 3.2.2 for release 1 year ago
  Em c922762791 proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render. 1 year ago
  Sam Lantinga 235022fe2f Fixed error C2059: syntax error: '}' 1 year ago
  John Kvalevog dc13a6ae95 SDL_SaveBMP_IO: Write bitmap header v5 values 1 year ago
  SDL Wiki Bot fe6bd8e9bf Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga bc3264130d Fixed mouse motion events while the mouse is grabbed 1 year ago
  Sam Lantinga 69d361dee1 Ignore SDL_HINT_RENDER_DRIVER set to software when creating a window surface 1 year ago
  Evan Hemsley 70a239210e GPU: Describe "readonly storage" images as sampled images on Vulkan backend (#12149) 1 year ago
  Sam Lantinga 4c6d949e6d wayland: make sure the desktop mode is in the fullscreen mode list 1 year ago
  Sam Lantinga ab5cb707a6 Fixed enabling call logging 1 year ago