Histórico de commits

Autor SHA1 Mensagem Data
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention 3 anos atrás
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 3 anos atrás
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 anos atrás
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 anos atrás
  Sam Lantinga 9c9e6e3aa3 Fixed compiler warning 3 anos atrás
  Sam Lantinga 5c29b58e95 Added support for clang thread-safety analysis 3 anos atrás
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 3 anos atrás
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 3 anos atrás
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 3 anos atrás
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 anos atrás
  Sam Lantinga 6875e62af3 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware 3 anos atrás
  Sam Lantinga 38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 3 anos atrás
  Cameron Cawley 0cca71a846 Use SDLCALL for callbacks in public APIs 3 anos atrás
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 anos atrás
  Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API 4 anos atrás
  Sam Lantinga d0b87fede6 Added HIDAPI rumble debug info 5 anos atrás
  Sam Lantinga 9130f7c377 Updated copyright for 2021 5 anos atrás
  Sam Lantinga 480c1f9fef Make sure we're not starving report reads when there's lots of rumble 5 anos atrás
  Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h 5 anos atrás
  Sam Lantinga c9723c407f Fixed potential hang in joystick close if the rumble thread is blocked for some reason 5 anos atrás
  Sam Lantinga 549010f2a0 It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller 5 anos atrás
  Sam Lantinga 428cfddb4c Fixed crash when a controller is disconnected while rumble is pending 6 anos atrás
  Sam Lantinga 81256207bd Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 6 anos atrás
  Sam Lantinga 1d1a35ef64 Fixed Visual Studio build 6 anos atrás
  Sam Lantinga 1bd120266f Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 6 anos atrás
  Sam Lantinga 02108cf7e5 Added missing files from previous commit 6 anos atrás