Sam Lantinga
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61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
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3 anos atrás |
David Demelier
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d0c4849d0b
Rename SDL_atomic_t to SDL_AtomicInt
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3 anos atrás |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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3 anos atrás |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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3 anos atrás |
Sam Lantinga
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9c9e6e3aa3
Fixed compiler warning
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3 anos atrás |
Sam Lantinga
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5c29b58e95
Added support for clang thread-safety analysis
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3 anos atrás |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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3 anos atrás |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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3 anos atrás |
Sylvain Becker
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6a2200823c
Cleanup add brace (#6545)
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3 anos atrás |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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3 anos atrás |
Sam Lantinga
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6875e62af3
Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
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3 anos atrás |
Sam Lantinga
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38af459dd9
Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble()
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3 anos atrás |
Cameron Cawley
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0cca71a846
Use SDLCALL for callbacks in public APIs
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3 anos atrás |
Sam Lantinga
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120c76c84b
Updated copyright for 2022
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4 anos atrás |
Sam Lantinga
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5b646cd19e
Build hidapi code into SDL as a new public API
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4 anos atrás |
Sam Lantinga
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d0b87fede6
Added HIDAPI rumble debug info
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5 anos atrás |
Sam Lantinga
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9130f7c377
Updated copyright for 2021
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5 anos atrás |
Sam Lantinga
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480c1f9fef
Make sure we're not starving report reads when there's lots of rumble
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5 anos atrás |
Sam Lantinga
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cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
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5 anos atrás |
Sam Lantinga
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c9723c407f
Fixed potential hang in joystick close if the rumble thread is blocked for some reason
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5 anos atrás |
Sam Lantinga
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549010f2a0
It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller
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5 anos atrás |
Sam Lantinga
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428cfddb4c
Fixed crash when a controller is disconnected while rumble is pending
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6 anos atrás |
Sam Lantinga
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81256207bd
Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
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6 anos atrás |
Sam Lantinga
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1d1a35ef64
Fixed Visual Studio build
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6 anos atrás |
Sam Lantinga
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1bd120266f
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
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6 anos atrás |
Sam Lantinga
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02108cf7e5
Added missing files from previous commit
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6 anos atrás |