Commit History

Autor SHA1 Mensaxe Data
  Susko3 641b911d38 Update some internal files to use `SDL_WindowFlags` %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fb87f8f15c testffmpeg: fixed mismatch between frame size and frame texture size %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2d4105ba8b testffmpeg: only enable AV_PIX_FMT_VULKAN if we have a Vulkan renderer %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 97f97109d1 testffmpeg: fixed Vulkan validation errors %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dbec2150d0 testffmpeg: added support for Vulkan rendering %!s(int64=2) %!d(string=hai) anos
  Robert Edmonds a4d7ff6751 testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 24e021c67e testffmpeg: refactored texture creation properties into a single function %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ff18d7cfa0 testffmpeg: added pixel format mapping for NV12 and NV21 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f99143f437 Don't quit testffmpeg when alt-tabbing away %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3a796c9722 Allow specifying the render driver in the environment for testffmpeg %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dc9a3c83e2 Use the mastering display metadata to do proper tone mapping for HDR content %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 202886f873 Make use of the HDR light range when playing HDR video %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d451fcd7a7 Fixed HDR video content being too bright on Apple platforms %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c09daf8388 Removed unused variables %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8afba41aef Added support for HDR10 video on Apple platforms %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 30e176d6ba Added HDR display properties and related event %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e74171b1ae Added support for HDR10 video playback on direct3d11 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1a13dae219 Added constant definitions for SDL properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 0907f345cb Added property types: pointer, string, number, float %!s(int64=2) %!d(string=hai) anos