Zack Middleton
|
65dfdce3df
win32: Set error for SDL_GL_GetSwapInterval()
|
1 miesiąc temu |
Ryan C. Gordon
|
3a5d0bac71
Revert "MacOS: improve scroll smoothing"
|
1 miesiąc temu |
Cameron Gutman
|
29c58245a7
android: Fix scancode for AKEYCODE_CHANNEL_DOWN
|
1 miesiąc temu |
Sam Lantinga
|
1edb906aad
Fixed detection of the "Android TV Box" as a TV
|
1 miesiąc temu |
Sam Lantinga
|
1faaa128e5
Treat the D-pad center button as SDL_SCANCODE_RETURN
|
1 miesiąc temu |
Sam Lantinga
|
99e1d9595f
Moved mouse/keyboard detection to a separate thread on Windows
|
1 miesiąc temu |
Sam Lantinga
|
8389de757a
Don't re-query HID device vendor and product
|
1 miesiąc temu |
Sam Lantinga
|
a82660bb76
Added temporary workaround hint "SDL_WINDOWS_DETECT_DEVICE_HOTPLUG"
|
3 miesięcy temu |
Ryan C. Gordon
|
3d2af85934
examples: Make source code and console tabs take 80% of browser page.
|
1 miesiąc temu |
Ryan C. Gordon
|
ea2b4f4674
hints: Rename SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
|
1 miesiąc temu |
Ryan C. Gordon
|
febe5dd3bc
render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB.
|
1 miesiąc temu |
Ryan C. Gordon
|
8f9dd75ead
video: Only set GL_FRAMEBUFFER_SRGB state if the hint requests it.
|
1 miesiąc temu |
Cameron Gutman
|
a849c4d361
win32: Fix composition UI being displayed when IME is disabled
|
1 miesiąc temu |
NateXS
|
8973dfd9cc
n3ds: Don't put audio thread in system core on Old 3DS systems
|
1 miesiąc temu |
Sam Lantinga
|
2f4919c6ff
Use 20 ms as the default audio buffer size on Android
|
1 miesiąc temu |
DominusExult
|
d390a4e8f0
Fix testime to pass window coordinates to SDL_SetTextInputArea().
|
1 miesiąc temu |
Sam Lantinga
|
9f0ebbef46
Steam Controller report 0x45 is used for BLE mode
|
1 miesiąc temu |
Sam Lantinga
|
6707df6d88
Updated Steam Controller packet handling
|
1 miesiąc temu |
Sam Lantinga
|
744ea5701c
Fixed initializing the PowerA OPS v1 Wireless Controller
|
1 miesiąc temu |
Sam Lantinga
|
b467276f4a
Fixed initializing the PowerA Fusion Pro 4 on Steam Link hardware
|
1 miesiąc temu |
Sam Lantinga
|
4361920501
Fixed HIDAPI hotplug detection in applications that don't initialize video
|
2 miesięcy temu |
Sam Lantinga
|
b5cad69b9c
Fixed HIDAPI hotplug detection when initializing gamepads off the main thread
|
2 miesięcy temu |
Ryan C. Gordon
|
723b77ede8
wasapi: Patched to compile.
|
2 miesięcy temu |
Sylvain
|
a7bac75470
Android: prevent SDLActivity and Main Thread to access mJoystick at the
|
2 miesięcy temu |
Ryan C. Gordon
|
a806a9092b
wasapi: stop infinite loop in audio thread when recording device is unplugged.
|
2 miesięcy temu |
Ryan C. Gordon
|
55d78567b1
video: Wrap OpenGL work in ifdefs.
|
2 miesięcy temu |
Ryan C. Gordon
|
88bbc94921
video: Respect SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE with GL_FRAMEBUFFER_SRGB.
|
2 miesięcy temu |
Ryan C. Gordon
|
027183f89c
video: Maybe fix build.
|
2 miesięcy temu |
Ryan C. Gordon
|
0810c5ac0d
video: Force GL_FRAMEBUFFER_SRGB state at OpenGL context creation time.
|
2 miesięcy temu |
Ryan C. Gordon
|
9f45801fa7
render: OpenGL and GLES2 should explicitly request a not-sRGB-capable context.
|
2 miesięcy temu |