Commit History

Author SHA1 Message Date
  Sam Lantinga 6f11545a2d Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc 9 years ago
  Sam Lantinga 0b576962ca Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. 9 years ago
  Sam Lantinga 1e6e595484 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput 9 years ago
  Sam Lantinga 708def87f3 Fixed bug 3338 - console_wmain doesn't null terminate the argv array 9 years ago
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 9 years ago
  Sam Lantinga 89c868f4f8 Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures 9 years ago
  Sam Lantinga 061cc5e75f Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format 9 years ago
  Sam Lantinga 51d6371ec1 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture 9 years ago
  Sam Lantinga 9fff05f8d6 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW 9 years ago
  Sam Lantinga 53e22e4be8 Only use GCC pragmas when we're building with GCC 9 years ago
  Sam Lantinga a42c396a57 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles) 9 years ago
  Sam Lantinga 3f1b1629c4 Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures 9 years ago
  Sam Lantinga fd1d692bef Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison 9 years ago
  Sam Lantinga 2ccb46cebc Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES 9 years ago
  Bastien Nocera ca8ef2b73f Fix running autogen.sh out-of-tree 9 years ago
  Sam Lantinga 9dfe54006e We should be using a string constant for the strftime format string 9 years ago
  Bastien Nocera 7edd2261e7 Fix "format not a string literal" errors 9 years ago
  Jonathan Dowland 461336a23e Add gamecontrollerdb lines for SFC30 controller in various modes 9 years ago
  Cole Campbell 8f17b20388 Commit KEYCODE_SPACE as text input on Android 9 years ago
  Sam Lantinga b7e45f8a1a Fixed bug 3336 - Failure to build with MinGW-w64 9 years ago
  Sam Lantinga 9f854cdbe0 Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3 9 years ago
  Philipp Wiesemann c2cb0b0ff4 iOS: Removed unused constant in demo. 9 years ago
  Philipp Wiesemann 7b23eef3b0 Fixed crash if allocating memory for mouse clicks failed. 9 years ago
  Ryan C. Gordon e64c5186e2 windows: Removed hardcoded "1" for mouse clickthrough hint. 9 years ago
  Ryan C. Gordon f10db4071d haiku: Patched to compile. 9 years ago
  Ryan C. Gordon f2fcd324c5 windows: fix borderless windows at desktop resolution (thanks, Evgeny!). 9 years ago
  Ryan C. Gordon b2510d9cbc x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!). 9 years ago
  Ryan C. Gordon 4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) 9 years ago
  Sam Lantinga 257c89727a Fixed bug 3426 - Fixes for joystick related issues 9 years ago
  Sam Lantinga f369d165fa Fixed bug 3427 - Android accelerometer z-axis incorrect 9 years ago