História revízii

Autor SHA1 Správa Dátum
  Sam Lantinga 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 1 rok pred
  Sam Lantinga 6f199eabb8 Removed SDL_RenderGeometryRawFloat() 1 rok pred
  Sam Lantinga 0dd579d40d Removed SDL_Keysym 1 rok pred
  Frank Praznik 2f276a2eea video: Expose HDR metadata per-window 1 rok pred
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 1 rok pred
  Anonymous Maarten f59dbf6a12 cmake: add -Wimplicit-fallthrough warning 2 rokov pred
  Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces 2 rokov pred
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 2 rokov pred
  Sam Lantinga cb38649490 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 2 rokov pred
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2 rokov pred
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 rokov pred
  Sam Lantinga 30e176d6ba Added HDR display properties and related event 2 rokov pred
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 rokov pred
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 rokov pred
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 2 rokov pred
  Sam Lantinga ea0853d23d Added an HDR gradient test to testcolorspace 2 rokov pred
  Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported 2 rokov pred
  Sam Lantinga 496ed01bdb Detect blending in HDR10 colorspace 2 rokov pred
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2 rokov pred
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer 2 rokov pred