História revízii

Autor SHA1 Správa Dátum
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 1 rok pred
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 1 rok pred
  Sam Lantinga 0dd579d40d Removed SDL_Keysym 1 rok pred
  Sam Lantinga 4609af618a Updated logging functions for SDL3 naming convention 1 rok pred
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2 rokov pred
  Ryan C. Gordon 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 2 rokov pred
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 2 rokov pred
  Sam Lantinga f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2 rokov pred
  Anonymous Maarten 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState 3 rokov pred
  Sylvain 16bb6a0b3d Fix warnings about static function and prototype 3 rokov pred
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 3 rokov pred
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity 3 rokov pred
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 rokov pred
  Sam Lantinga cc0296c934 SDL API renaming: SDL_surface.h 3 rokov pred
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 rokov pred
  Daniel Gibson 22e22ba196 Add SDL_main.h includes to tests 3 rokov pred
  Pierre Wendling 3c501b963d Clang-Tidy fixes (#6725) 3 rokov pred
  Sylvain Becker 932f61348d Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) 3 rokov pred
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 3 rokov pred
  Sylvain Becker fc4fc5295f Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 3 rokov pred
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 3 rokov pred
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 rokov pred
  Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers 3 rokov pred
  Ryan C. Gordon beecae31f6 testshader: use SDL_malloc instead of SDL_stack_alloc. 4 rokov pred
  capehill d6122704e8 Initialize compile status variable and check also program link status 4 rokov pred
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 rokov pred
  Sam Lantinga 9130f7c377 Updated copyright for 2021 5 rokov pred
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 rokov pred
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 rokov pred
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 rokov pred