Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 00fc50557e Make sure logical presentation is complete before destroying the logical render target %!s(int64=2) %!d(string=hai) anos
  luzpaz 37e567994d Fix remaining typos (#7921) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 281018f169 Make it clear that you can't mix 2D rendering and the window surface API %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga b078122c53 Fixed Visual Studio warning 4701 %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer 0ef85873a2 fixed uninitialized warnings from gcc7, gcc8, and gcc9. %!s(int64=3) %!d(string=hai) anos
  Ivan Mogilko f360965db6 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on %!s(int64=3) %!d(string=hai) anos
  Sylvain 899ee8f75a Change SDL_BLENDMODE_MUL for gl renderers %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon d898dbfe50 render: Make sure logical_target is bound when presenting. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c2f8a478d8 Don't set a logical presentation mode by default %!s(int64=3) %!d(string=hai) anos
  Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' %!s(int64=3) %!d(string=hai) anos
  Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions %!s(int64=3) %!d(string=hai) anos
  Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 9d8f98c735 Don't change presentation modes when resizing the logical target %!s(int64=3) %!d(string=hai) anos
  Sylvain fbe0352764 SDL_DestroyRenderer: drop all commands first %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga ec1b42557f Fixed memory leak at shutdown (thanks @1bsyl!) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 2a83093b36 Use a reasonable upper bound on the number of pixels we'll try to draw when traversing a line %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga e5edce8e75 Fixed permissions on src/render/SDL_render.c (#7232) %!s(int64=3) %!d(string=hai) anos
  Sylvain Becker cb6b8b0132 Simplify flags testing (#7220) %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) %!s(int64=3) %!d(string=hai) anos