Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 1367bf8748 Integrated David Ludwig's support for Windows RT %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga 05c23063bb Fixed line endings on WinRT source code %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga 58edac3e69 Fixed bug 2374 - Update copyright for 2014... %!s(int64=12) %!d(string=hai) anos
  Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. %!s(int64=12) %!d(string=hai) anos
  David Ludwig 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase %!s(int64=12) %!d(string=hai) anos
  David Ludwig 58dd086487 WinRT: unified the two, public, app-init functions %!s(int64=12) %!d(string=hai) anos
  David Ludwig 2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT %!s(int64=12) %!d(string=hai) anos
  David Ludwig 1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming %!s(int64=12) %!d(string=hai) anos
  David Ludwig f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() %!s(int64=12) %!d(string=hai) anos
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. %!s(int64=12) %!d(string=hai) anos
  Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=12) %!d(string=hai) anos