Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 1d83b782b8 Set the headphones to 50% volume to avoid blasting people's ears hai 1 ano
  Sam Lantinga 8aa7910184 Added an example of setting PS5 controller audio routing hai 1 ano
  Ryan C. Gordon cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef. hai 1 ano
  Sam Lantinga 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags hai 1 ano
  Sam Lantinga c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks hai 1 ano
  Sam Lantinga bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick() hai 1 ano
  Ryan C. Gordon d252a8fe12 joystick: SDL_VirtualJoystickDesc no longer takes a struct version. hai 1 ano
  Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer f7ba340999 remove several instances of unnecessary emptry str "" after SDL_PRI??? %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer b4b5dbd92f testcontroller.c: fixed warnings. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 61704b5862 Removed an assertion it's possible to hit %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c981a597dc Added Steam Input API support for game controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 445f08a0fb Print the gamepad player index when opening a gamepad %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f40f272107 Fixed build %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 34bdd321bf Improved navigation while setting up controller mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2ff9255f29 Print the GUID for controllers that don't have a mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label %!s(int64=2) %!d(string=hai) anos
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1934417b4d Show the existing mapping when a controller is connected %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 70c149c88f Automatically clean up memory associated with events %!s(int64=2) %!d(string=hai) anos