Commit History

Author SHA1 Message Date
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 2 years ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2 years ago
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). 2 years ago
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2 years ago
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! 2 years ago
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2 years ago
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 2 years ago
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 2 years ago
  Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum 2 years ago
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects 2 years ago
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2 years ago
  Sam Lantinga 3c04be4486 The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const. 2 years ago
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2 years ago
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates 3 years ago
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 3 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 years ago
  Sam Lantinga cefbeb582f Mouse coordinates are floating point 3 years ago
  Sam Lantinga 36d4395c97 SDL API renaming: internal functions 3 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 years ago
  Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API 3 years ago
  Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation 3 years ago
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 3 years ago
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 3 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 years ago
  Ozkan Sezer 34231f5ba0 reverted opengles removal. 3 years ago
  Ozkan Sezer 30b1ab2add removed opengles. 3 years ago
  Ozkan Sezer 3aea865cdf removed directfb support. 3 years ago
  Hubert Maier 5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) 3 years ago
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 3 years ago
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 3 years ago