Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 80f8464d97 Added audio stream conversion functions: il y a 8 ans
  Sam Lantinga 9c580e14c9 Added functions to query and set the SDL memory allocation functions: il y a 8 ans
  Sam Lantinga d90fce3c9e Exposed the joystick locking functions for multi-threaded access to the joystick API il y a 8 ans
  Ryan C. Gordon fb28393200 vulkan: use "unsigned int" instead of "unsigned" il y a 8 ans
  Sam Lantinga eb5392ad61 Added the new Vulkan API functions to exported functions il y a 8 ans
  Sam Lantinga 50d3fe21aa SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2 il y a 8 ans
  Sam Lantinga f142a7961e Fixed bug 2441 - SDL_DuplicateSurface il y a 8 ans
  Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers il y a 8 ans
  Sam Lantinga f1829d956f Added SDL_wcscmp() il y a 8 ans
  Sam Lantinga dc40018438 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. il y a 8 ans
  Ryan C. Gordon d4086e4a70 stdlib: added SDL_utf8strlen(). il y a 8 ans
  Sam Lantinga 763e138903 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID() il y a 9 ans
  Sam Lantinga 06ccb71bcd Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ il y a 9 ans
  Sam Lantinga 3c90a52aa7 Added an API to get the type of a connected joystick il y a 9 ans
  Sam Lantinga 4938c5054e Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. il y a 9 ans
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 il y a 9 ans
  Sam Lantinga 85d8a79f65 Fixed updated return value for SDL_GL_SwapWindow() il y a 9 ans
  Sam Lantinga 8414c3d4ae Fixed ABI, don't change the return type of SDL_GL_SwapWindow() il y a 9 ans
  Sam Lantinga 524bf3c282 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status il y a 9 ans
  Sam Lantinga dd5d85a4e7 Added an API to iterate over game controller mappings il y a 9 ans
  Ryan C. Gordon 35430a73f2 cpuinfo: first attempt at SDL_HasNEON() implementation. il y a 9 ans
  Sam Lantinga ac74e16cde Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller. il y a 9 ans
  Sam Lantinga 27d4f09929 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints il y a 9 ans
  Sam Lantinga d2676c2985 Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum il y a 9 ans
  Ryan C. Gordon 4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) il y a 9 ans
  Ryan C. Gordon 7315390171 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). il y a 9 ans
  Ryan C. Gordon 5dcf6bcc32 Updated dynamic API table. il y a 10 ans
  Ryan C. Gordon d4aedf9951 Added SDL_SetWindowModalFor(). il y a 11 ans
  Ryan C. Gordon e497e46515 Added SDL_SetWindowInputFocus(). il y a 10 ans
  Ryan C. Gordon 3bdaf4c611 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). il y a 10 ans