Историја ревизија

Аутор SHA1 Порука Датум
  Edward Rudd 869a707612 add in High DPI support (aka Retina) пре 12 година
  Sam Lantinga 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. пре 12 година
  Sam Lantinga d3d6f9ad19 Fixed syntax error in C style block comment. пре 12 година
  Ryan C. Gordon bfe1b1d066 Don't incorrectly report success for negative swap intervals on Mac OS X. пре 12 година
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. пре 12 година
  Sam Lantinga 49d64d52d5 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. пре 12 година
  Sam Lantinga 67c02a282a Mac: Translate Ctrl-Left click to right click. пре 12 година
  Sam Lantinga e231d5b450 Mac: Turn off momentum-based scrolling. пре 12 година
  Sam Lantinga 37509cf3e3 Mac: Fix cast warning. пре 12 година
  pgriffais a9166450f4 [SDL] X11+GL: Allow Visual override for GL windows. пре 12 година
  Ryan C. Gordon 5081b5d3da Workaround for compiling with /W4 warnings on Visual C++. пре 12 година
  Ryan C. Gordon 83383c6527 Disable thread naming on Win64 for now. пре 12 година
  Sam Lantinga dc9ddf1f61 Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD пре 12 година
  Sam Lantinga 10ffa28a28 Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. пре 12 година
  J?rgen P. Tjern? f06eeb013b Fix to buffer overrun in SDL_JoystickGetGUIDString(). пре 12 година
  Sam Lantinga 4b942c5a07 Fixed bug 2076 - OpenGL doesn't work with --disable-threads пре 12 година
  Sam Lantinga 2afbd773b8 Fixed bug 2081 - Add name to SDL_Point structure пре 12 година
  Sam Lantinga cefffd618f Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier пре 12 година
  Sam Lantinga 48aca0b2df Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority. пре 12 година
  Ryan C. Gordon b63d11ce9c The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. пре 12 година
  Ryan C. Gordon 2bafbedac7 Enabled thread naming on Windows. пре 12 година
  Gabriel Jacobo ace1e98a18 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 пре 12 година
  Gabriel Jacobo eec4710c53 Fixes bug #2074 - Thanks Sylvain! пре 12 година
  Sam Lantinga e07d7e649c Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). пре 12 година
  Sam Lantinga 3e2930defe Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) пре 12 година
  Sam Lantinga f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) пре 12 година
  Sam Lantinga 1d2c7796ae Christoph Mallon: Correct indendation. пре 12 година
  Sam Lantinga 7267ea8f8b Christoph Mallon: Use SDL_arraysize() пре 12 година
  Sam Lantinga 9e23d17869 Christoph Mallon: Simplify assignment. пре 12 година
  Sam Lantinga 67c10169ee Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. пре 12 година