Commit History

Autor SHA1 Mensaxe Data
  SDL Wiki Bot 8af26cf463 Sync SDL3 wiki -> header hai 1 ano
  Ryan C. Gordon e14ba41689 Some minor documentation tweaks. hai 1 ano
  Ryan C. Gordon 0e0bb22f79 include: More documentation updates. hai 1 ano
  Petar Popovic b98116a996 Removing trailing commas in enums in SDL headers hai 1 ano
  Ryan C. Gordon 0df988389c include: Add `\since` to all documentation that was missing it. hai 1 ano
  Petar Popovic 132cef91c8 Removing macro SDL_FColour from SDL_pixels.h hai 1 ano
  Petar Popovic f687e0732a Doxygen comment fixes in SDL_pixels.h hai 1 ano
  Petar Popovic 9b5944a14f Removing SDL_Colour macro hai 1 ano
  Ryan C. Gordon e044318a8e Sync SDL3 wiki -> headers hai 1 ano
  Ryan C. Gordon ad090d2444 include: A ton of little documentation tweaks, fixes, and improvements. hai 1 ano
  Petar Popovic 3f8dba3713 Including SD_error.h into headers with error-returning functions hai 1 ano
  Sam Lantinga 171ff041d0 Removed invalid ascii from headers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d8a54cd4f8 Updated "see also" references to be more consistent %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 59ab5c0824 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c70710cde8 SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum %!s(int64=2) %!d(string=hai) anos
  Susko3 424616e032 Use SDL_PixelFormatEnum as type %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga db24560387 Additional colorspace clarification %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b3858ec5f7 BT2020_CL is very different from BT2020_NCL, and not currently supported %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f2cd361e25 testyuv: added validation of P010 YUV format %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 220340e944 Remove SDL_PIXELFORMAT_P010 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e74171b1ae Added support for HDR10 video playback on direct3d11 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3c45544a14 Added a slow blit function to handle large pixel formats and colorspace conversion %!s(int64=2) %!d(string=hai) anos
  Amun 4a759b340f Fixes in SDL_ColorSpace (SDL_pixels.h) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision %!s(int64=2) %!d(string=hai) anos