Cronologia Commit

Autore SHA1 Messaggio Data
  David Ludwig 8b2694f986 WinRT: minor rotation/orientation code cleanup in the d3d11 renderer 12 anni fa
  David Ludwig b93ab1e6a3 WinRT: removed a bit of dead d3d11 code 12 anni fa
  David Ludwig f0e406e994 WinRT: d3d11 compiled-shader code cleanup 12 anni fa
  David Ludwig 4d16628f1c WinRT: made sure d3d11 debug mode doesn't get enabled by default 12 anni fa
  David Ludwig ce8057221a WinRT: compiled the d3d11 renderer's shaders into SDL itself 12 anni fa
  David Ludwig ca867fc92d WinRT: prevented a potential race condition in the XInput backend 12 anni fa
  David Ludwig 8db33416a2 WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer 12 anni fa
  David Ludwig 187f52e80f WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants 12 anni fa
  David Ludwig 2225493102 WinRT: moved contents of the d3d11 renderer's header file into its implementation file 12 anni fa
  David Ludwig d4ae392953 WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget 12 anni fa
  David Ludwig b0df915737 WinRT: removed an unnecessary use of std::string in the d3d11 renderer 12 anni fa
  David Ludwig 10f2de1e69 WinRT: utilized SDL_SetError's return value in the d3d11 renderer 12 anni fa
  David Ludwig 43e27aa82e WinRT: minor d3d11 code cleanups 12 anni fa
  David Ludwig 8c8feb83e0 WinRT: made d3d11-spawned error messages trickle down 12 anni fa
  David Ludwig 5fba7db23c WinRT: made d3d11-spawned error messages include the function name of failed calls 12 anni fa
  David Ludwig 3f1e3c303e WinRT: moved ill-performing XInput device-detection calls to a separate thread 12 anni fa
  David Ludwig 27e79b93ec WinRT: bug fix: game-controller/joystick button-down events weren't getting sent 12 anni fa
  David Ludwig 5e6aba0670 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC 12 anni fa
  David Ludwig d92f0127d0 WinRT: enabled OpenGL ES 2 support by default 12 anni fa
  David Ludwig 446a270487 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display 12 anni fa
  David Ludwig 679259473e WinRT: removed a now-complete TODO comment regarding Direct3D 11 12 anni fa
  David Ludwig b6f80d855e WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 12 anni fa
  David Ludwig ecfbb3f5dc WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state 12 anni fa
  David Ludwig 7b5887b271 WinRT: implemented SDL_DetachThread() for WinRT 12 anni fa
  David Ludwig 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 12 anni fa
  David Ludwig da0c0a4a33 WinRT: fixed bug: touch input coordinates weren't normalized [0..1] 12 anni fa
  Sam Lantinga 9fa4da1353 Fixed windows build with conflict resolve 12 anni fa
  Sam Lantinga dee481350c Added alternative XBox 360 controller GUID on Linux 12 anni fa
  Sam Lantinga d2511d9ef9 Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows 12 anni fa
  Sam Lantinga fa4e4a643a Fixed large relative mouse motion when iconifying the SDL window. 12 anni fa