Commit History

Author SHA1 Message Date
  Ozkan Sezer 92a487f2e4 style fixes for SDL_PROC macros. 2 years ago
  ds-sloth 9670f233cc Support MIN/MAX blend on OpenGL + ES 3 years ago
  Sam Lantinga 0479df53ca Updated copyright for 2023 3 years ago
  Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725) 3 years ago
  Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717) 3 years ago
  Sylvain Becker fb0ce375f0 Cleanup add brace (#6545) 3 years ago
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 3 years ago
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 3 years ago
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer 3 years ago
  Cameron Cawley 09b6956dcc opengl: Support NV12 textures on GPUs with only 2 texture units 3 years ago
  Sam Lantinga b299cb3d3c Added a utility function to calculate the next power of 2 for a value 3 years ago
  chalonverse 3b191580c3 Windows GDK Support (#5830) 3 years ago
  Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 3 years ago
  Sam Lantinga 981e1e3c44 Fixed logical size synchronization issue on macOS 3 years ago
  Ethan Lee cb81630816 render: Update the size/scale/viewport on moves, in addition to resizes. 4 years ago
  Ivan Epifanov 95c0fec518 Vita: PVROGL: fix indentation and ifdef guards 4 years ago
  Jaylon Gowie 8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 4 years ago
  pionere 3f8b450de2 extend the code hidden by SDL_HAVE_YUV 4 years ago
  Sam Lantinga b064ad6ac5 Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check 4 years ago
  Ryan C. Gordon 60ddb74cfe video: rework how we prepare a texture framebuffer. 4 years ago
  Ryan C. Gordon 293a0aa80e opengl: If GL version >= 2.0, NPOT textures are supported, so favor them. 4 years ago
  Sylvain b0dd4c7d36 SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO) 4 years ago
  Sylvain 90f0d2ce49 Revert OpenGL point drawing performance, do to proper batching 4 years ago
  Sam Lantinga b82af9dfbf Improved OpenGL point drawing performance (thanks @slime73!) 4 years ago
  Sam Lantinga 1a73c45a08 Fixed incorrect color in the OpenGL driver 4 years ago
  Sam Lantinga 18e4d9fed1 Re-enable line drawing path in render drivers 4 years ago
  Sylvain 9aac55317d Remove QueueDrawLines from GL, GLES, GLES2 4 years ago
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 years ago
  Alex Szpakowski 724468ae2c GL renderer uses glDrawArrays instead of glBegin/glEnd. 4 years ago
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 4 years ago