David Ludwig
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46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
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12 years ago |
Gabriel Jacobo
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61959aa67b
OpenGL ES support for Windows
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12 years ago |
Sam Lantinga
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75145ea023
Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
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12 years ago |
Sam Lantinga
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621c7f8f1f
Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
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12 years ago |
Gabriel Jacobo
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0b7c69fe12
Adds Joystick support for Android
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12 years ago |
David Ludwig
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3f8f680891
WinRT: spelling fix in SDL_hints.h
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12 years ago |
David Ludwig
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69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
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12 years ago |
David Ludwig
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62c781eaff
WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
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12 years ago |
Sam Lantinga
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1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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12 years ago |
Sam Lantinga
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cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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12 years ago |
Sam Lantinga
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3ef5a97706
Fixed the name of the environment variable to match the name of the hint.
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12 years ago |
Edward Rudd
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869a707612
add in High DPI support (aka Retina)
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12 years ago |
Gabriel Jacobo
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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12 years ago |