提交历史

作者 SHA1 备注 提交日期
  David Ludwig 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 12 年之前
  David Ludwig 58dd086487 WinRT: unified the two, public, app-init functions 12 年之前
  David Ludwig 2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT 12 年之前
  David Ludwig 1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming 12 年之前
  David Ludwig f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 12 年之前
  Sam Lantinga 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 12 年之前
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 12 年之前
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 12 年之前
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() 12 年之前
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. 12 年之前
  Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 年之前