Histórico de Commits

Autor SHA1 Mensagem Data
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces há 2 anos atrás
  Simon McVittie 7c089f4e57 testautomation_math: Fix misleading log output há 2 anos atrás
  Simon McVittie b66dba2a9d test: Don't accept results that are much less than expected há 2 anos atrás
  Anonymous Maarten f1f9e27128 testautomation_math: do relative comparison + more precise correct trigonometric values há 2 anos atrás
  Simon McVittie babca704e0 testautomation: Don't expect exp to yield exact floating point results há 2 anos atrás
  Sam Lantinga f6f9468d84 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used há 2 anos atrás
  Sam Lantinga d383299779 Fixed build on older Windows SDK há 2 anos atrás
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! há 2 anos atrás
  Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers há 2 anos atrás
  Sam Lantinga d6a48e4958 Don't use the system iconv on Apple mobile platforms há 2 anos atrás
  Sam Lantinga ea0853d23d Added an HDR gradient test to testcolorspace há 2 anos atrás
  Sam Lantinga dc607c666b Fixed creating HDR textures with SDL_CreateTexture() há 2 anos atrás
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header há 2 anos atrás
  Sam Lantinga 7561116873 Added support for floating point texture formats há 2 anos atrás
  Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported há 2 anos atrás
  Sam Lantinga 19dde63e7c Added a simple linear scale for tonemapped HDR to SDR surface conversion há 2 anos atrás
  Sam Lantinga fc35b7e121 Convert to sRGB if trying to create a texture from an HDR surface há 2 anos atrás
  Sam Lantinga c1f3c81003 Make the color primary conversion code reusable há 2 anos atrás
  Sam Lantinga 496ed01bdb Detect blending in HDR10 colorspace há 2 anos atrás
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() há 2 anos atrás
  Sam Lantinga 9c8b47b726 Cache the draw color state in the software and PSP renderers há 2 anos atrás
  Sam Lantinga dacfaa91b4 Make sure to round color values when converting to Uint8 há 2 anos atrás
  Ozkan Sezer c00b6a8e20 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f há 2 anos atrás
  SDL Wiki Bot a4969e393e Sync SDL3 wiki -> header há 2 anos atrás
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 há 2 anos atrás
  Sam Lantinga 12c31898c1 Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space há 2 anos atrás
  Sam Lantinga 77549dc91e Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() há 2 anos atrás
  Sam Lantinga 4b3c530dd1 Fixed out of bounds access há 2 anos atrás
  Sam Lantinga 3c45544a14 Added a slow blit function to handle large pixel formats and colorspace conversion há 2 anos atrás
  Sam Lantinga 49cc4c14e9 Use the default colorspace if we have to convert texture pixels há 2 anos atrás