Sam Lantinga
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97ebfbf7a0
Only convert color to linear once in VULKAN_QueueDrawPoints()
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4 ماه پیش |
Sam Lantinga
|
d9be8b9a00
Implemented render batching for D3D11, D3D12, Metal, and Vulkan
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4 ماه پیش |
SDL Wiki Bot
|
01a812cbca
Sync SDL3 wiki -> header
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4 ماه پیش |
Ethan Lee
|
b5624e14ff
gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property
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4 ماه پیش |
Ethan Lee
|
0b2073d143
gpu: Remove dead code in the Vulkan device ranking system.
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4 ماه پیش |
Ethan Lee
|
1b79ba9ab6
gpu: Separate device suitability from device rank when enumerating Vulkan devices.
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4 ماه پیش |
Ethan Lee
|
6976b57988
gpu: Move device ranking to the bottom of IsDeviceSuitable.
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4 ماه پیش |
Ethan Lee
|
799c6aa629
gpu: Move device ranking to a standalone function.
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4 ماه پیش |
Ethan Lee
|
0cc2b026e7
gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration
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4 ماه پیش |
Frank Praznik
|
f3d39815e7
progressbar: Ensure buffers are large enough for string manipulation
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4 ماه پیش |
Frank Praznik
|
f6a05121ec
wayland: Handle dispatch errors when showing a window
|
4 ماه پیش |
Frank Praznik
|
5d0236ad51
wayland: Don't leave un-acked configurations when throttling resize events
|
4 ماه پیش |
Ryan C. Gordon
|
2382d3831c
cmake: List enabled camera backends.
|
4 ماه پیش |
Sam Lantinga
|
a96664674f
Fixed windows events on 32-bit Windows
|
4 ماه پیش |
Eddy Jansson
|
836dad75ae
Remove redundant semicolons.
|
4 ماه پیش |
Marcin Serwin
|
53ee410d7a
Don't divide by zero in slow blitter
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4 ماه پیش |
Anonymous Maarten
|
2bc886d0bd
testqsort: add custom macro to allow comparing with qsort
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4 ماه پیش |
Anonymous Maarten
|
2be18f340f
testqsort: use SDLTest_TestSuite
|
4 ماه پیش |
unknown
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b9c790949e
wasapi: Don't ignore device disconnect events on unopened devices.
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4 ماه پیش |
Ryan C. Gordon
|
2f41dd7b5c
pen: Better pen position precision on Windows 8 and later.
|
4 ماه پیش |
Sam Lantinga
|
704ac98d3f
Make sure the blit mapping is cleared when undoing RLE encoding
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4 ماه پیش |
Sam Lantinga
|
089dc86bcf
Lazily redo RLE encoding
|
4 ماه پیش |
Sam Lantinga
|
cc2a272d6f
Enable RLE more often in the software renderer
|
4 ماه پیش |
Sam Lantinga
|
ac0edbe9d2
Just assert that RLE encoding isn't active
|
4 ماه پیش |
Sam Lantinga
|
2b365983db
Save the original pixels when RLE encoding is enabled
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4 ماه پیش |
Sam Lantinga
|
78152d13ee
Added SDL_ConvertSurfaceRect() for internal use
|
4 ماه پیش |
Sam Lantinga
|
d145e78cd6
Improved performance scaling 8-bit surfaces
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4 ماه پیش |
Sam Lantinga
|
01d359c1df
Don't create a larger surface than we need when scaling
|
4 ماه پیش |
Sam Lantinga
|
7d628ef76c
Fixed scaling YUV surfaces
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4 ماه پیش |
Sam Lantinga
|
7553d5892e
Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!)
|
4 ماه پیش |