Ryan C. Gordon
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9b348ef6e8
android: Better parsing of command line arguments.
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пре 4 месеци |
Ryan C. Gordon
|
da863ff5f9
uikit: Don't copy argv; the original lives the whole time we need it.
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пре 4 месеци |
Antti Ala-Fossi
|
29f3844b01
Fix assert in SDL_BeginGPURenderPass
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пре 4 месеци |
Sam Lantinga
|
74653b3cd5
Send the normal sensor data for the right Joy-Con controller in combined mode
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пре 4 месеци |
Sam Lantinga
|
24fe3c48a0
Fixed events for windows that have had their window proc hooked at creation time
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пре 4 месеци |
Sam Lantinga
|
55a566a6b4
Steam expects the gyro data to come before the accelerometer data
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пре 4 месеци |
Anonymous Maarten
|
e221905195
Fix check_stdlib_usage.py libc call matching
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пре 4 месеци |
Sam Lantinga
|
9896dc18e7
Fixed setting SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER for the initial display
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пре 4 месеци |
Sam Lantinga
|
8fa93d64ab
Reset the window icon when returning from fullscreen mode
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пре 4 месеци |
Sam Lantinga
|
56269cd010
Support PNG icons in the SDL test code
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пре 4 месеци |
Ryan C. Gordon
|
4e79d2ad64
blit: Check MSVC's `_M_ARM64` define in addition to `__aarch64__`.
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пре 4 месеци |
Sam Lantinga
|
6534345d9a
Only process events for the window being created at creation time
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пре 4 месеци |
Ryan C. Gordon
|
7f0d0d0046
blit: Check MSVC's `_M_ARM64` define in addition to `__aarch64__`.
|
пре 4 месеци |
eafton
|
f7ded3db5e
Add fribidi and libthai packages to README-linux.md
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пре 4 месеци |
Sam Lantinga
|
ebd3aa5289
testgpu_spinning_cube: fixed error handling if texture creation fails
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пре 4 месеци |
Sam Lantinga
|
ba919832e4
testgpu_spinning_cube: removed duplicate calls to clear and present
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пре 4 месеци |
Ryan C. Gordon
|
1fdc7975cb
visualc: Fixed corrupted SDL.vcxproj.filters file.
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пре 4 месеци |
Ryan C. Gordon
|
15f98b2a61
blit: Change ifdefs on NEON functions that use an aarch64-specific opcode.
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пре 4 месеци |
Ryan C. Gordon
|
17ab859907
main: Unify command line handling between standard Windows and GDK targets.
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пре 4 месеци |
Ryan C. Gordon
|
ff44bad9bd
main: Restored lost call to SDL_SetMainReady() in Windows SDL_RunApp().
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пре 4 месеци |
Ethan Lee
|
54ef731534
video: Explicitly call DestroyWindowTexture when destroying a window.
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пре 4 месеци |
Ryan C. Gordon
|
a37d3f96f4
main: SDL_RunApp now explicitly handles NULL argv in all implementations.
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пре 4 месеци |
Anonymous Maarten
|
ce5e46c37d
Add SDL_(Get|Set)iSurfaceClipRect automation test
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пре 4 месеци |
Ryan C. Gordon
|
7d5ec38953
main: Restore MINGW32_FORCEALIGN to SDL_RunApp on Windows.
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пре 4 месеци |
Sam Lantinga
|
c0a2ae2a4a
opengles2: fixed swapped colors when using indexed textures
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пре 4 месеци |
Ryan C. Gordon
|
7388054fa2
main: Restore public domain comment in Windows code.
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пре 4 месеци |
Carl Åstholm
|
d0e70c37ab
main: Rewrite the Windows implementation of `SDL_RunApp()`
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пре 5 месеци |
Sam Lantinga
|
f0d958d850
Validate parameters to SDL_ReadStorageFile() and SDL_WriteStorageFile()
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пре 4 месеци |
luckyxxl
|
6a1218c1cc
Fix missing whitespace in surface extension missing error messages
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пре 4 месеци |
Sam Lantinga
|
1fc093491a
vulkan gpu: set the sample count for depth prepass
|
пре 4 месеци |