Ryan C. Gordon
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9bc7cfc755
render: Added SDL_GetTextureRenderer().
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2 лет назад |
Sam Lantinga
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7eae08cfc4
Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
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2 лет назад |
Sam Lantinga
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1a13dae219
Added constant definitions for SDL properties
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2 лет назад |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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2 лет назад |
Sam Lantinga
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f72d6a7fd9
Use more verbose names for properties, to match upcoming public property names
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2 лет назад |
Ryan C. Gordon
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447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
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2 лет назад |
Ryan C. Gordon
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dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
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2 лет назад |
Ryan C. Gordon
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42a8139fd6
render: Clip bresenham lines against a real viewport thing.
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2 лет назад |
Ryan C. Gordon
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4a40a272bd
render: Patched to compile.
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2 лет назад |
Ryan C. Gordon
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983f178b7d
render: Clip lines before Bresenham algorithm generates points.
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2 лет назад |
Ryan C. Gordon
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6ba90f7775
render: Batching is always enabled now!
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2 лет назад |
Sam Lantinga
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1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
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2 лет назад |
Sam Lantinga
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0907f345cb
Added property types: pointer, string, number, float
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2 лет назад |
Sylvain Becker
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04b6b2979f
Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2 лет назад |
Sam Lantinga
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b374105975
Replaced SDL_GetTextureDXGIResource() with texture properties
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2 лет назад |
Sylvain
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d8600f717e
Pointer as bool (libsdl-org#7214)
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2 лет назад |
Sam Lantinga
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aea6e6de6f
Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
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2 лет назад |
Sam Lantinga
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a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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2 лет назад |
Sam Lantinga
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8668943746
Standardized property names for internal SDL properties
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2 лет назад |
Sam Lantinga
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b5057edf29
Remove unused SDL_TextureModulate enum
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2 лет назад |
Sam Lantinga
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4368f70ff9
Added properties to various SDL objects
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2 лет назад |
Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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2 лет назад |
Simon McVittie
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7207bdce5d
render: Enable clipping for zero-sized rectangles
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2 лет назад |
Sam Lantinga
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00fc50557e
Make sure logical presentation is complete before destroying the logical render target
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2 лет назад |
luzpaz
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37e567994d
Fix remaining typos (#7921)
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2 лет назад |
Sam Lantinga
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e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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2 лет назад |
Sam Lantinga
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281018f169
Make it clear that you can't mix 2D rendering and the window surface API
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2 лет назад |
Sam Lantinga
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c699f3d1d8
Updated SDL high DPI support
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2 лет назад |
Anonymous Maarten
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b6ae281e97
Use #ifdef/#ifndef instead of #if defined/#if \!defined
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3 лет назад |
Sam Lantinga
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b078122c53
Fixed Visual Studio warning 4701
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3 лет назад |