История коммитов

Автор SHA1 Сообщение Дата
  Ryan C. Gordon 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 2 лет назад
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 2 лет назад
  Sam Lantinga 1a13dae219 Added constant definitions for SDL properties 2 лет назад
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2 лет назад
  Sam Lantinga f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 2 лет назад
  Ryan C. Gordon 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 2 лет назад
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2 лет назад
  Ryan C. Gordon 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 2 лет назад
  Ryan C. Gordon 4a40a272bd render: Patched to compile. 2 лет назад
  Ryan C. Gordon 983f178b7d render: Clip lines before Bresenham algorithm generates points. 2 лет назад
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! 2 лет назад
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2 лет назад
  Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 2 лет назад
  Sylvain Becker 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) 2 лет назад
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 2 лет назад
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 2 лет назад
  Sam Lantinga aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() 2 лет назад
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 2 лет назад
  Sam Lantinga 8668943746 Standardized property names for internal SDL properties 2 лет назад
  Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum 2 лет назад
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects 2 лет назад
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2 лет назад
  Simon McVittie 7207bdce5d render: Enable clipping for zero-sized rectangles 2 лет назад
  Sam Lantinga 00fc50557e Make sure logical presentation is complete before destroying the logical render target 2 лет назад
  luzpaz 37e567994d Fix remaining typos (#7921) 2 лет назад
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2 лет назад
  Sam Lantinga 281018f169 Make it clear that you can't mix 2D rendering and the window surface API 2 лет назад
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support 2 лет назад
  Anonymous Maarten b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 3 лет назад
  Sam Lantinga b078122c53 Fixed Visual Studio warning 4701 3 лет назад