Sam Lantinga
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1367bf8748
Integrated David Ludwig's support for Windows RT
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12 years ago |
Sam Lantinga
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05c23063bb
Fixed line endings on WinRT source code
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12 years ago |
Sam Lantinga
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c52c91056b
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
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12 years ago |
Sam Lantinga
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58edac3e69
Fixed bug 2374 - Update copyright for 2014...
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12 years ago |
Gabriel Jacobo
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f848adff5f
Improve Android pause/resume behavior.
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12 years ago |
David Ludwig
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69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
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12 years ago |
David Ludwig
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58dd086487
WinRT: unified the two, public, app-init functions
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12 years ago |
David Ludwig
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2cafee9de1
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
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12 years ago |
David Ludwig
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1e78c4a5d1
WinRT: more "Windows RT" to "WinRT" renaming
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12 years ago |
David Ludwig
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f7049b93d5
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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12 years ago |
Sam Lantinga
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1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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12 years ago |
Sam Lantinga
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202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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12 years ago |
Sam Lantinga
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25f607a3c2
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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12 years ago |
Sam Lantinga
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803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
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12 years ago |
Sam Lantinga
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fae4190dca
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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12 years ago |
Gabriel Jacobo
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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12 years ago |