Commit History

Author SHA1 Message Date
  Sam Lantinga 1367bf8748 Integrated David Ludwig's support for Windows RT 12 years ago
  Sam Lantinga 05c23063bb Fixed line endings on WinRT source code 12 years ago
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. 12 years ago
  Sam Lantinga 58edac3e69 Fixed bug 2374 - Update copyright for 2014... 12 years ago
  Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 12 years ago
  David Ludwig 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 12 years ago
  David Ludwig 58dd086487 WinRT: unified the two, public, app-init functions 12 years ago
  David Ludwig 2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT 12 years ago
  David Ludwig 1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming 12 years ago
  David Ludwig f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 12 years ago
  Sam Lantinga 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 12 years ago
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 12 years ago
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 12 years ago
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() 12 years ago
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. 12 years ago
  Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 years ago