Commit History

Autor SHA1 Mensaxe Data
  Aaron Benjamin 9a91d7236a GPU: OpenXR integration (#14837) hai 2 meses
  Sam Lantinga 5f086e7623 Updated copyright for 2026 hai 3 meses
  ceski 270737584e Fix vsync-off support for direct3d11 hai 8 meses
  Ozkan Sezer f241e8e8fd windows: replace shobjidl_core.h usage with shobjidl.h except for when targeting xbox hai 8 meses
  L zard ea995b1694 `build_config_windows`: define `HAVE_STDARG/STDDEF_H` outside of hai 9 meses
  L zard a977a11fa6 `build_config_windows`: fix `HAVE_VSSCANF` defined regardless of MSVC version. hai 9 meses
  Rémy Tassoux 7a10fcdccc Add progress bar support for Windows (#12530) hai 1 ano
  Sam Lantinga f2074d7af3 Updated copyright for 2025 hai 1 ano
  L zard 42c67756cc build_configs: fix spacing hai 1 ano
  L zard ddd7d0f927 build_configs: remove unused macros hai 1 ano
  Sam Lantinga ed1ec236c1 Removed fdatasync and gethostname definitions from platforms that don't have them hai 1 ano
  Caleb Cornett 9af5ffcfbe Improve support for private platforms (#11220) hai 1 ano
  Semphris 9eea8234e6 Add SDL_Process subsystem hai 1 ano
  Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. hai 1 ano
  Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk hai 1 ano
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 hai 1 ano
  Sam Lantinga d86f504637 Fix potential cases where we define SDL_GPU_* as an undefined symbol hai 1 ano
  cosmonaut 2e7d5bb429 Add the SDL_GPU API %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL hai 1 ano
  Sam Lantinga 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains hai 1 ano
  Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system hai 1 ano
  Anonymous Maarten 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) hai 1 ano
  Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() hai 1 ano
  Sam Lantinga b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. hai 1 ano
  Ozkan Sezer 2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c hai 1 ano
  Anonymous Maarten ddb826d1a0 VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines hai 1 ano
  Anonymous Maarten 4fa5006247 VC+d3d12: use __has_include to detect presence of d3d12 ehaders hai 1 ano
  Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. %!s(int64=2) %!d(string=hai) anos
  Frank Praznik a6fbf0488c Add time and realtime clock functions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) %!s(int64=2) %!d(string=hai) anos