Sam Lantinga
|
a6fc2c4b60
Use ndk r28 by default for 16KB page alignment
|
4 ay önce |
Sam Lantinga
|
5dc65f829f
check_android_jni.py: make sure we're using python3
|
4 ay önce |
Sam Lantinga
|
9a6455a526
Disable GameInput for mouse and keyboard by default
|
4 ay önce |
Roman Fomin
|
c86cfb0156
Disable D3D feature levels below 11.0 for the D3D11 renderer
|
4 ay önce |
Sam Lantinga
|
2a92a3c9c5
Recreate the Vulkan GPU swap chain when resuming on Android
|
4 ay önce |
Sam Lantinga
|
6f4993ddee
Ignore invalid width/height in setOrientationBis()
|
4 ay önce |
Sam Lantinga
|
00ffddece8
Ignore VK_SUBOPTIMAL_KHR on the Android platform
|
4 ay önce |
Sam Lantinga
|
a2a60f75c7
Temporarily disabled texture binding validation
|
4 ay önce |
Sam Lantinga
|
84b0565096
Fixed potential memory leak
|
4 ay önce |
Sam Lantinga
|
3316dde0c2
Improved error information when renderer creation fails
|
4 ay önce |
Sam Lantinga
|
edf5f9ec5c
Properly upgrade a window to Vulkan when creating a Vulkan renderer
|
4 ay önce |
Ryan C. Gordon
|
9a7cd95ac3
properties: Added SDL_PROP_NAME_STRING.
|
4 ay önce |
Ryan C. Gordon
|
808a3f573f
egl: Better attempt at retrying surface creation w/o EGL_EXT_present_opaque.
|
4 ay önce |
Sam Lantinga
|
d4b684311e
Added the Wooting 60HE keyboard to the controller blacklist
|
4 ay önce |
Sam Lantinga
|
caa33cb018
Removed InvalidateRect() when moving and resizing
|
4 ay önce |
Sam Lantinga
|
7914bdb7ea
Only call WIN_RoUninitialize() if WIN_RoInitialize() succeeded
|
4 ay önce |
Sam Lantinga
|
8830b466d0
Improve handling of surfaces with NULL pixels
|
4 ay önce |
Ozkan Sezer
|
aab9423796
fix wiki breakage for commit e4f24ff7ae795c (PR/#14053)
|
4 ay önce |
SDL Wiki Bot
|
1e832c3900
Sync SDL3 wiki -> header
|
4 ay önce |
Dima Volynets
|
e4f24ff7ae
MacOS: Added hint to control update of the metal layer's drawable size (#14053)
|
4 ay önce |
eafton
|
98eaa05a9f
Fix for #13094
|
5 ay önce |
krizej
|
8bba24757d
x11: request available clipboard mime-types on video init
|
9 ay önce |
Sylvain
|
10885f4b7e
Fixed bug #13306 - workaround for android issue "java.lang.NullPointerException android.view.View.onResolvePointerIcon"
|
5 ay önce |
Sam Lantinga
|
244ae39b30
Optimized the 16-bit -> 32-bit SSE pixel conversion
|
4 ay önce |
Sam Lantinga
|
168de63a7a
Switched back to a single LUT for 16-bit -> 32-bit pixel conversion
|
4 ay önce |
Sam Lantinga
|
dbd5dd8c75
Ensure 16-bit -> 32-bit conversion is consistent between blitters
|
4 ay önce |
ROllerozxa
|
f43577bbb5
Fix compiling Metal renderer with SDL_LEAN_AND_MEAN
|
4 ay önce |
Cameron Cawley
|
0bbbf3d43b
Support resizable windows with most examples
|
4 ay önce |
Cameron Cawley
|
2c79ecfb8a
Use texture palettes with testoverlay
|
4 ay önce |
Cameron Cawley
|
0f62b7c3b4
Remove teststreaming
|
4 ay önce |