Commit History

Author SHA1 Message Date
  Sam Lantinga a864dcac25 Added support for using the GPU renderer as an offscreen renderer 5 months ago
  Sam Lantinga 9735c45db6 Added an advanced shader for the GPU renderer 5 months ago
  Sam Lantinga f61e271e11 Generalize and validate optional GPU feature properties 5 months ago
  Sam Lantinga b65590159b Each application palette corresponds to one hardware palette 5 months ago
  Sam Lantinga e2fe23ddab Added hardware accelerated support for palettized textures 5 months ago
  Andrei Alexeyev 287e786120 render/gpu: fix copypaste error in render initialization 6 months ago
  Sam Lantinga e7784b7bf7 Set GPU properties for maximum hardware compatibility 6 months ago
  Sam Lantinga 035eed351c Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat() 6 months ago
  Jaan Soulier ed6a72a7fd Fix reallocation of GPU renderer vertex buffer 6 months ago
  Sam Lantinga a4b180f515 Added SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER 6 months ago
  Sam Lantinga f35a2736b7 Don't reset the render target when invalidating GPU renderer cache state 11 months ago
  Topi-Matti Ritala f7b7188837 Add SDL_CreateGPURenderer 11 months ago
  Sam Lantinga 633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 1 year ago
  Sam Lantinga 2aee105b43 Added support for custom shaders with the GPU renderer 1 year ago
  Sam Lantinga 1ae4ef65e6 Fixed incorrect assert 1 year ago
  Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART 1 year ago
  Sam Lantinga 853375da61 Removed texture_size from the GPU renderer vertex shader 1 year ago
  Sam Lantinga 28ec461ebf Organize the GPU renderer draw code 1 year ago
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 1 year ago
  Sam Lantinga 3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures 1 year ago
  Sam Lantinga 7c6adc1ca7 gpu renderer: removed unused sampler slots 1 year ago
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 year ago
  Lucas Murray cc24518c41 render: Update GPU backend to use the new present workflow 1 year ago
  Sam Lantinga 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER 1 year ago
  Sam Lantinga 87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer 1 year ago
  Sam Lantinga e2254b1045 Added color scale info for the GPU renderer TODO item 1 year ago
  Sam Lantinga 97f1da73da Rename GPU properties for consistency 1 year ago
  cosmonaut 3eab599977 just force the barrier on UpdateTexture actually 1 year ago
  cosmonaut e17741a6cb Render GPU: Only cycle on update if entire texture is replaced 1 year ago
  Sam Lantinga 45ad763de5 Disable backface culling and use a constant rectangle winding order. 1 year ago