Commit History

Autor SHA1 Mensaxe Data
  SDL Wiki Bot ab571633d1 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode %!s(int64=2) %!d(string=hai) anos
  Wohlstand 9e76f23561 SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash %!s(int64=2) %!d(string=hai) anos
  Joshua Root e0158f68e4 Fix SDL_mfijoystick build issues %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 2819988f8b Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a2c45f61bb Updated scRGB render colorspace documentation %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e67e0c5d55 vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f9c57e16b0 Don't test 10-bit pixel format conversion %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b8fe96fa81 Fixed build warning %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ba86d9f235 When changing surface format, use the default colorspace for the new format %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 25fd5da1a7 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 943ab983cb Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot c007c7ed55 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga aa8f609ff3 Clamp HDR colors to the SDR range for SDR renderers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces %!s(int64=2) %!d(string=hai) anos
  Simon McVittie 7c089f4e57 testautomation_math: Fix misleading log output %!s(int64=2) %!d(string=hai) anos
  Simon McVittie b66dba2a9d test: Don't accept results that are much less than expected %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten f1f9e27128 testautomation_math: do relative comparison + more precise correct trigonometric values %!s(int64=2) %!d(string=hai) anos
  Simon McVittie babca704e0 testautomation: Don't expect exp to yield exact floating point results %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f6f9468d84 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d383299779 Fixed build on older Windows SDK %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d6a48e4958 Don't use the system iconv on Apple mobile platforms %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ea0853d23d Added an HDR gradient test to testcolorspace %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dc607c666b Fixed creating HDR textures with SDL_CreateTexture() %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7561116873 Added support for floating point texture formats %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported %!s(int64=2) %!d(string=hai) anos