Histórico de Commits

Autor SHA1 Mensagem Data
  Frank Praznik ae4484f4e5 video: Save pending window events when a window is hidden by the window manager há 2 anos atrás
  Sam Lantinga 9be35d4603 Convert mappings using labeled buttons to positional buttons há 2 anos atrás
  Sam Lantinga ccd309c433 Added a mapping for the Sanwa Supply JY-P76USV controller há 2 anos atrás
  Sam Lantinga 8d8076263e Removed the mapping for the G-Shark GS-GP702 há 2 anos atrás
  Sam Lantinga 1b86a1c684 SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found há 2 anos atrás
  Sam Lantinga 5f37242607 Don't clear the clipboard on quit há 2 anos atrás
  Sam Lantinga 6e03914375 Fixed signed/unsigned comparison warning há 2 anos atrás
  Sam Lantinga 2c85052966 Removed unused headers from SDL_rect.h há 2 anos atrás
  Sam Lantinga e54001b028 Updating the mouse capture should use the mouse focus window há 2 anos atrás
  Sam Lantinga c1da39a245 SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found há 2 anos atrás
  Sam Lantinga 74f4614289 Save the native texture parent and return that in SDL_GetRenderTarget() há 2 anos atrás
  Susko3 86d36a2dc2 Add missing include há 2 anos atrás
  Sam Lantinga eb5a2e7e7f Fixed building with SDL_LEAN_AND_MEAN há 2 anos atrás
  Sam Lantinga 107e06a92a Use a valid finger ID when generating touch events from mouse events há 2 anos atrás
  meyraud705 c6ec999869 Set udev class for accelerometer há 2 anos atrás
  Nour Fouad e524e545f2 Add vulkan to SDL_HINT_RENDER_DRIVER há 2 anos atrás
  Sam Lantinga 88dcf74588 testyuv: we no longer need to override the HDR headroom for the BT.2020 test há 2 anos atrás
  SDL Wiki Bot 27389716ac Sync SDL3 wiki -> header há 2 anos atrás
  Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces há 2 anos atrás
  Jade Macho c74f273848 d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch há 2 anos atrás
  Jade Macho e2a8209263 GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only) há 2 anos atrás
  Jade Macho 290f64b86c GDK: Windows shape is desktop-only há 2 anos atrás
  Jade Macho 794f0f1b42 GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch há 2 anos atrás
  Jade Macho 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats há 2 anos atrás
  Jade Macho bcbede31ce GDK: SDL_video_capture.c is now SDL_camera.c, thus remove from proj há 2 anos atrás
  Jade Macho e1e5d33420 GDK: Partially revert 2670eb44afec9311ee8fbec447703c427db1e1c8 há 2 anos atrás
  SDL Wiki Bot 8c015cd3b6 Sync SDL3 wiki -> header há 2 anos atrás
  Sam Lantinga 8d023f9869 Updated documentation for new property parameters há 2 anos atrás
  Sam Lantinga 2bc2840de5 vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format há 2 anos atrás
  Sam Lantinga 2bedd7f02e Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures há 2 anos atrás