Sam Lantinga
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aea6e6de6f
Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
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vor 2 Jahren |
Sam Lantinga
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a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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vor 2 Jahren |
Sam Lantinga
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8668943746
Standardized property names for internal SDL properties
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vor 2 Jahren |
Sam Lantinga
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b5057edf29
Remove unused SDL_TextureModulate enum
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vor 2 Jahren |
Sam Lantinga
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4368f70ff9
Added properties to various SDL objects
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vor 2 Jahren |
Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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vor 2 Jahren |
Simon McVittie
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7207bdce5d
render: Enable clipping for zero-sized rectangles
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vor 2 Jahren |
Sam Lantinga
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00fc50557e
Make sure logical presentation is complete before destroying the logical render target
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vor 2 Jahren |
luzpaz
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37e567994d
Fix remaining typos (#7921)
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vor 2 Jahren |
Sam Lantinga
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e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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vor 2 Jahren |
Sam Lantinga
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281018f169
Make it clear that you can't mix 2D rendering and the window surface API
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vor 2 Jahren |
Sam Lantinga
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c699f3d1d8
Updated SDL high DPI support
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vor 2 Jahren |
Anonymous Maarten
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b6ae281e97
Use #ifdef/#ifndef instead of #if defined/#if \!defined
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vor 2 Jahren |
Sam Lantinga
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b078122c53
Fixed Visual Studio warning 4701
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vor 2 Jahren |
Anonymous Maarten
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3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
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vor 2 Jahren |
Ozkan Sezer
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0ef85873a2
fixed uninitialized warnings from gcc7, gcc8, and gcc9.
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vor 3 Jahren |
Ivan Mogilko
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f360965db6
Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
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vor 3 Jahren |
Sylvain
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899ee8f75a
Change SDL_BLENDMODE_MUL for gl renderers
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vor 3 Jahren |
Ryan C. Gordon
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d898dbfe50
render: Make sure logical_target is bound when presenting.
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vor 3 Jahren |
Sam Lantinga
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698dbd8464
SDL_CreateWindow() has been simplified and no longer takes a window position.
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vor 3 Jahren |
Sam Lantinga
|
f1c3d3be97
Default to using newer D3D renderers in SDL 3.0
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vor 3 Jahren |
Sam Lantinga
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bd2e2ee7aa
SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
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vor 3 Jahren |
Sam Lantinga
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c2f8a478d8
Don't set a logical presentation mode by default
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vor 3 Jahren |
Sylvain
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dc74a67a57
SDL_UnlockTexture: change from 'int' to 'void'
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vor 3 Jahren |
Sylvain
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e2e5e670bf
Remove returns int from Destroy/Close/Unlock functions
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vor 3 Jahren |
Sylvain
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c5c94a6be6
Change return type from void to int, for functions that set an error
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vor 3 Jahren |
Sam Lantinga
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9d8f98c735
Don't change presentation modes when resizing the logical target
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vor 3 Jahren |
Sylvain
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fbe0352764
SDL_DestroyRenderer: drop all commands first
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vor 3 Jahren |
Sam Lantinga
|
ec1b42557f
Fixed memory leak at shutdown (thanks @1bsyl!)
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vor 3 Jahren |
Sam Lantinga
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2a83093b36
Use a reasonable upper bound on the number of pixels we'll try to draw when traversing a line
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vor 3 Jahren |