Commit Verlauf

Autor SHA1 Nachricht Datum
  Sam Lantinga aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() vor 2 Jahren
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. vor 2 Jahren
  Sam Lantinga 8668943746 Standardized property names for internal SDL properties vor 2 Jahren
  Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum vor 2 Jahren
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects vor 2 Jahren
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. vor 2 Jahren
  Simon McVittie 7207bdce5d render: Enable clipping for zero-sized rectangles vor 2 Jahren
  Sam Lantinga 00fc50557e Make sure logical presentation is complete before destroying the logical render target vor 2 Jahren
  luzpaz 37e567994d Fix remaining typos (#7921) vor 2 Jahren
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity vor 2 Jahren
  Sam Lantinga 281018f169 Make it clear that you can't mix 2D rendering and the window surface API vor 2 Jahren
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support vor 2 Jahren
  Anonymous Maarten b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined vor 2 Jahren
  Sam Lantinga b078122c53 Fixed Visual Studio warning 4701 vor 2 Jahren
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) vor 2 Jahren
  Ozkan Sezer 0ef85873a2 fixed uninitialized warnings from gcc7, gcc8, and gcc9. vor 3 Jahren
  Ivan Mogilko f360965db6 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on vor 3 Jahren
  Sylvain 899ee8f75a Change SDL_BLENDMODE_MUL for gl renderers vor 3 Jahren
  Ryan C. Gordon d898dbfe50 render: Make sure logical_target is bound when presenting. vor 3 Jahren
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. vor 3 Jahren
  Sam Lantinga f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 vor 3 Jahren
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates vor 3 Jahren
  Sam Lantinga c2f8a478d8 Don't set a logical presentation mode by default vor 3 Jahren
  Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' vor 3 Jahren
  Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions vor 3 Jahren
  Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error vor 3 Jahren
  Sam Lantinga 9d8f98c735 Don't change presentation modes when resizing the logical target vor 3 Jahren
  Sylvain fbe0352764 SDL_DestroyRenderer: drop all commands first vor 3 Jahren
  Sam Lantinga ec1b42557f Fixed memory leak at shutdown (thanks @1bsyl!) vor 3 Jahren
  Sam Lantinga 2a83093b36 Use a reasonable upper bound on the number of pixels we'll try to draw when traversing a line vor 3 Jahren