Commit History

Author SHA1 Message Date
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects 2 years ago
  Sam Lantinga 973c8b3273 Added SDL properties API 2 years ago
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2 years ago
  Ryan C. Gordon 34b931f7eb audio: Added SDL_GetAudioStreamQueued 2 years ago
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2 years ago
  Sam Lantinga 9e50048ab6 Revert "Removed SDL_GamepadBinding from the API" 2 years ago
  Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused() 2 years ago
  Ryan C. Gordon 3a992af446 audio: Added a postmix callback to logical devices. 2 years ago
  Brick 0e552761b7 Renamed AudioStreamSpeed to AudioStreamFrequencyRatio 2 years ago
  Brick e55844274d Added SDL_(Get|Set)AudioStreamSpeed 2 years ago
  Sam Lantinga a5e7214795 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus 2 years ago
  Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2 years ago
  Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. 2 years ago
  Ozkan Sezer d86d02bbbf updated dynapi after SDL_GDKGetDefaultUser addition 2 years ago
  Sam Lantinga 8924d0d927 Added missing function prototype for SDL_WriteS64BE() 2 years ago
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again 2 years ago
  Ryan C. Gordon e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2 years ago
  Frank Praznik 70323a8350 Add a function to display the system menu for a window 2 years ago
  Ryan C. Gordon 18c59cc969 Merge the SDL3 audio subsystem redesign! 2 years ago
  Semphris d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 2 years ago
  Ryan C. Gordon 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 2 years ago
  Ryan C. Gordon 464640440f audio: Added SDL_GetAudioStreamBinding. 2 years ago
  Ryan C. Gordon 01f7b53865 audio: Readded (logical) device pausing. 2 years ago
  Ryan C. Gordon b2e020958f audio: Wrap device access in opening of logical devices. 2 years ago
  Ryan C. Gordon 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 2 years ago
  Ryan C. Gordon 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 2 years ago
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! 2 years ago
  Sam Lantinga 9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2 years ago
  Sam Lantinga 75e7a6fcfa SDL_AddGamepadMappingsFromFile() has been made into a real function 2 years ago
  Sam Lantinga 0a4e6f6d29 Added SDL_strnlen() and SDL_wcsnlen() 2 years ago