Sam Lantinga
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4368f70ff9
Added properties to various SDL objects
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2 years ago |
Sam Lantinga
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973c8b3273
Added SDL properties API
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2 years ago |
Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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2 years ago |
Ryan C. Gordon
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34b931f7eb
audio: Added SDL_GetAudioStreamQueued
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2 years ago |
Sam Lantinga
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859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
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2 years ago |
Sam Lantinga
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9e50048ab6
Revert "Removed SDL_GamepadBinding from the API"
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2 years ago |
Sam Lantinga
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cd633b9a88
Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
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2 years ago |
Ryan C. Gordon
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3a992af446
audio: Added a postmix callback to logical devices.
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2 years ago |
Brick
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0e552761b7
Renamed AudioStreamSpeed to AudioStreamFrequencyRatio
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2 years ago |
Brick
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e55844274d
Added SDL_(Get|Set)AudioStreamSpeed
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2 years ago |
Sam Lantinga
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a5e7214795
Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus
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2 years ago |
Ryan C. Gordon
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58c859f64d
audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice.
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2 years ago |
Ryan C. Gordon
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1e775e0eef
audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
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2 years ago |
Ozkan Sezer
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d86d02bbbf
updated dynapi after SDL_GDKGetDefaultUser addition
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2 years ago |
Sam Lantinga
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8924d0d927
Added missing function prototype for SDL_WriteS64BE()
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2 years ago |
Sam Lantinga
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b903ccf945
SDL_rwops read/write functions return size_t again
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2 years ago |
Ryan C. Gordon
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e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
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2 years ago |
Frank Praznik
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70323a8350
Add a function to display the system menu for a window
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2 years ago |
Ryan C. Gordon
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18c59cc969
Merge the SDL3 audio subsystem redesign!
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2 years ago |
Semphris
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d4a867a256
Rename SDL_GetPath to SDL_GetUserFolder
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2 years ago |
Ryan C. Gordon
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5707e14716
audio: Fix up some things that broke when rebasing the branch against main.
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2 years ago |
Ryan C. Gordon
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464640440f
audio: Added SDL_GetAudioStreamBinding.
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2 years ago |
Ryan C. Gordon
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01f7b53865
audio: Readded (logical) device pausing.
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2 years ago |
Ryan C. Gordon
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b2e020958f
audio: Wrap device access in opening of logical devices.
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2 years ago |
Ryan C. Gordon
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3d65a2cefe
audio: Made SDL_LoadWAV a real function, not just a macro.
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2 years ago |
Ryan C. Gordon
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56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
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2 years ago |
Ryan C. Gordon
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905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
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2 years ago |
Sam Lantinga
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9db2cb3513
Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings
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2 years ago |
Sam Lantinga
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75e7a6fcfa
SDL_AddGamepadMappingsFromFile() has been made into a real function
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2 years ago |
Sam Lantinga
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0a4e6f6d29
Added SDL_strnlen() and SDL_wcsnlen()
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2 years ago |