Ryan C. Gordon
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b24586309c
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
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10 years ago |
Ryan C. Gordon
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e346f14277
SDL_WarpMouseGlobal() should return non-void.
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10 years ago |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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10 years ago |
Alex Szpakowski
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c4035654a9
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
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11 years ago |
Alex Szpakowski
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fcd0f06a88
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
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11 years ago |
Alex Szpakowski
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1152a75954
Generated dynapi prototypes for the new iPhone functions.
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11 years ago |
Ryan C. Gordon
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a0e878aafb
Minor input grab clarifications.
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11 years ago |
Sam Lantinga
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1ea8697894
Removed SDL_round() because the license wasn't compatible with zlib
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11 years ago |
Sam Lantinga
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4e7db78ed9
Added SDL_round(), contributed by Benoit Pierre - thanks!
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11 years ago |
Ryan C. Gordon
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f30e120aa9
Added audio device buffer queueing API.
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11 years ago |
Sam Lantinga
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eb1c6044b2
Fixed bug in AVX detection and added AVX2 detection
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11 years ago |
Ryan C. Gordon
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b29740b88f
Merged Ryan's SDL-gui-backend branch.
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11 years ago |
Ryan C. Gordon
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8436956711
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
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11 years ago |
Sam Lantinga
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6101e4b20e
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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11 years ago |
Ryan C. Gordon
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b861efde14
Implemented SDL_GetAbsoluteMouseState().
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11 years ago |
Sam Lantinga
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da6d9a9f2a
Added annotations to help code analysis tools
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11 years ago |
Sam Lantinga
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45ed5ee494
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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11 years ago |
Ryan C. Gordon
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98c03f391d
Changed drag area API to a hit-testing API.
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11 years ago |
Ryan C. Gordon
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3cbc83ef11
First shot at SDL_SetWindowDragAreas().
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12 years ago |
Ryan C. Gordon
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b7d2c0e9d6
Implemented SDL_CaptureMouse().
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12 years ago |
Ryan C. Gordon
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a2710516ef
Generated dynapi stuff for the new WinRT entry points.
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12 years ago |
J?rgen P. Tjern?
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defd90b6f6
Render: Allow empty cliprect.
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12 years ago |
Sam Lantinga
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03afd0de40
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
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12 years ago |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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12 years ago |