Sam Lantinga
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b374105975
Replaced SDL_GetTextureDXGIResource() with texture properties
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пре 2 година |
Sam Lantinga
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a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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пре 2 година |
Sam Lantinga
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b5057edf29
Remove unused SDL_TextureModulate enum
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пре 2 година |
Sam Lantinga
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4368f70ff9
Added properties to various SDL objects
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пре 2 година |
Sam Lantinga
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2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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пре 2 година |
Sam Lantinga
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3c04be4486
The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const.
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пре 2 година |
Sam Lantinga
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87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
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пре 2 година |
Sam Lantinga
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bd2e2ee7aa
SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
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пре 3 година |
Sam Lantinga
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dcd17f5473
Renderer logical size is now implemented as a render target
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пре 3 година |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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пре 3 година |
Sam Lantinga
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cefbeb582f
Mouse coordinates are floating point
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пре 3 година |
Sam Lantinga
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36d4395c97
SDL API renaming: internal functions
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пре 3 година |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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пре 3 година |
Sam Lantinga
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8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
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пре 3 година |
Sam Lantinga
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1e2dfdb019
Removed the OpenGL ES 1.0 2D render implementation
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пре 3 година |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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пре 3 година |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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пре 3 година |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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пре 3 година |
Ozkan Sezer
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34231f5ba0
reverted opengles removal.
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пре 3 година |
Ozkan Sezer
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30b1ab2add
removed opengles.
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пре 3 година |
Ozkan Sezer
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3aea865cdf
removed directfb support.
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пре 3 година |
Hubert Maier
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5dc93451d2
JANITORIAL : Correct some more spelling mistakes (#6489)
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пре 3 година |
Sam Lantinga
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aefc6b5bb5
Renamed variables, index is the singular of indices
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пре 3 година |
Sylvain
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3d99d31026
Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering.
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пре 3 година |
Sam Lantinga
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e2753e19e8
Calculate simulated vsync interval based on display refresh rate
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пре 3 година |
Sam Lantinga
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d744aafb05
Added support for simulated vsync in the renderer
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пре 3 година |
Daniel Santos
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2660449c6c
Add dummy driver
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пре 3 година |
unknown
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51c6488f97
Add support for SDL_render_d3d12.c to compile in C++ mode
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пре 3 година |
chalonverse
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4082821822
DirectX 12 Renderer (#5761)
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пре 3 година |
Sylvain
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1ede941f5c
SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547)
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пре 4 година |