Историја ревизија

Аутор SHA1 Порука Датум
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties пре 2 година
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. пре 2 година
  Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum пре 2 година
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects пре 2 година
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. пре 2 година
  Sam Lantinga 3c04be4486 The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const. пре 2 година
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention пре 2 година
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates пре 3 година
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target пре 3 година
  Sam Lantinga fde78d12f2 Updated copyright for 2023 пре 3 година
  Sam Lantinga cefbeb582f Mouse coordinates are floating point пре 3 година
  Sam Lantinga 36d4395c97 SDL API renaming: internal functions пре 3 година
  Sam Lantinga 63724c113b Removed the vi format comments from the source пре 3 година
  Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API пре 3 година
  Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation пре 3 година
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) пре 3 година
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) пре 3 година
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` пре 3 година
  Ozkan Sezer 34231f5ba0 reverted opengles removal. пре 3 година
  Ozkan Sezer 30b1ab2add removed opengles. пре 3 година
  Ozkan Sezer 3aea865cdf removed directfb support. пре 3 година
  Hubert Maier 5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) пре 3 година
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices пре 3 година
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. пре 3 година
  Sam Lantinga e2753e19e8 Calculate simulated vsync interval based on display refresh rate пре 3 година
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer пре 3 година
  Daniel Santos 2660449c6c Add dummy driver пре 3 година
  unknown 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode пре 3 година
  chalonverse 4082821822 DirectX 12 Renderer (#5761) пре 3 година
  Sylvain 1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) пре 4 година