Cronologia Commit

Autore SHA1 Messaggio Data
  Anonymous Maarten 590e1196d0 snake: check allocated memory before use 1 anno fa
  Michael Palomas 21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 1 anno fa
  Ryan C. Gordon e254c99b38 examples/game/01-snake: Update game logic in AppIterate, don't use a timer. 1 anno fa
  Simon McVittie ee7f61fd9a snake: Add extended app metadata 1 anno fa
  Simon McVittie ca82405d5a snake: Add basic app metadata 1 anno fa
  Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value. 1 anno fa
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 1 anno fa
  Sam Lantinga f3e419596b Removed SDL_INIT_TIMER 1 anno fa
  Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const 1 anno fa
  Ryan C. Gordon c38d3f0fe4 examples/game/01-snake: Remove RNG abstraction. 1 anno fa
  Ryan C. Gordon 29b9b163b9 example/game/01-snake: Make the "food" rectangles lighter blue. 1 anno fa
  Ryan C. Gordon f6fc5e2881 examples: Smush game/01-snake into one source file, clean up some things. 1 anno fa
  Ryan C. Gordon bc8b768b9a examples/snake: Fix up build. 1 anno fa
  Dylam De La Torre dbb4e05c28 Add "Snake" game example 1 anno fa