Commit History

Author SHA1 Message Date
  Anonymous Maarten b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 3 years ago
  Sam Lantinga b078122c53 Fixed Visual Studio warning 4701 3 years ago
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 3 years ago
  Ozkan Sezer 0ef85873a2 fixed uninitialized warnings from gcc7, gcc8, and gcc9. 3 years ago
  Ivan Mogilko f360965db6 Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on 3 years ago
  Sylvain 899ee8f75a Change SDL_BLENDMODE_MUL for gl renderers 3 years ago
  Ryan C. Gordon d898dbfe50 render: Make sure logical_target is bound when presenting. 3 years ago
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 3 years ago
  Sam Lantinga f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 3 years ago
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates 3 years ago
  Sam Lantinga c2f8a478d8 Don't set a logical presentation mode by default 3 years ago
  Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' 3 years ago
  Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions 3 years ago
  Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error 3 years ago
  Sam Lantinga 9d8f98c735 Don't change presentation modes when resizing the logical target 3 years ago
  Sylvain fbe0352764 SDL_DestroyRenderer: drop all commands first 3 years ago
  Sam Lantinga ec1b42557f Fixed memory leak at shutdown (thanks @1bsyl!) 3 years ago
  Sam Lantinga 2a83093b36 Use a reasonable upper bound on the number of pixels we'll try to draw when traversing a line 3 years ago
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 3 years ago
  Sam Lantinga e5edce8e75 Fixed permissions on src/render/SDL_render.c (#7232) 3 years ago
  Sylvain Becker cb6b8b0132 Simplify flags testing (#7220) 3 years ago
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 3 years ago
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode 3 years ago
  Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 3 years ago
  Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 3 years ago
  Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 3 years ago
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity 3 years ago
  Francisco Javier Trujillo Mata 555183257d Remove dummy flag 3 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 years ago
  Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions 3 years ago