Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API il y a 2 ans
  Zhile Zhu 6ddd96a4d0 Fix some wrong gamepad/controller event enums il y a 2 ans
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() il y a 2 ans
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] il y a 2 ans
  Simon McVittie efe15588d5 Relabel back paddles as left or right il y a 2 ans
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again il y a 2 ans
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping il y a 2 ans
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() il y a 2 ans
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity il y a 2 ans
  Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag il y a 2 ans
  Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention il y a 2 ans
  Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation il y a 2 ans
  Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions il y a 2 ans
  Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY il y a 2 ans
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants il y a 3 ans
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention il y a 3 ans
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention il y a 3 ans
  Sam Lantinga 83554cc307 Fixed outdated symbol renaming hints il y a 3 ans
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt il y a 3 ans
  Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() il y a 3 ans
  Anonymous Maarten 549cedfa88 include: add \brief to includes il y a 3 ans
  Sam Lantinga 144390f8fc Fixed renaming suggestion for SDL_WINDOWEVENT_CLOSE il y a 3 ans
  Sam Lantinga 13d9e41c3f SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED il y a 3 ans
  Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI() il y a 3 ans
  Sam Lantinga a34a84ba98 Rename int versions of the SDL2 render functions (#7235) il y a 3 ans
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency il y a 3 ans
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target il y a 3 ans
  Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT il y a 3 ans
  Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag il y a 3 ans
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode il y a 3 ans