Commit History

Autor SHA1 Mensaxe Data
  SDL Wiki Bot 451dc41427 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 30e176d6ba Added HDR display properties and related event %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot a6374123c7 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot ab571633d1 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 2819988f8b Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a2c45f61bb Updated scRGB render colorspace documentation %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot c007c7ed55 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot d15fb9e063 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot aba3038353 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 1885e6b2e0 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8a4284b7df Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 4d6e2d8b73 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 95066ce2a0 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon df438a3170 opengl: OpenGL renderers need to support texture target in properties. %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 4942027117 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e056f52f7d include: Remove string literals from properties documentation. %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot e8c595af5c Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. %!s(int64=2) %!d(string=hai) anos