Historique des commits

Auteur SHA1 Message Date
  Simon McVittie babca704e0 testautomation: Don't expect exp to yield exact floating point results il y a 2 ans
  Sam Lantinga f6f9468d84 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used il y a 2 ans
  Sam Lantinga d383299779 Fixed build on older Windows SDK il y a 2 ans
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! il y a 2 ans
  Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers il y a 2 ans
  Sam Lantinga d6a48e4958 Don't use the system iconv on Apple mobile platforms il y a 2 ans
  Sam Lantinga ea0853d23d Added an HDR gradient test to testcolorspace il y a 2 ans
  Sam Lantinga dc607c666b Fixed creating HDR textures with SDL_CreateTexture() il y a 2 ans
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header il y a 2 ans
  Sam Lantinga 7561116873 Added support for floating point texture formats il y a 2 ans
  Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported il y a 2 ans
  Sam Lantinga 19dde63e7c Added a simple linear scale for tonemapped HDR to SDR surface conversion il y a 2 ans
  Sam Lantinga fc35b7e121 Convert to sRGB if trying to create a texture from an HDR surface il y a 2 ans
  Sam Lantinga c1f3c81003 Make the color primary conversion code reusable il y a 2 ans
  Sam Lantinga 496ed01bdb Detect blending in HDR10 colorspace il y a 2 ans
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() il y a 2 ans
  Sam Lantinga 9c8b47b726 Cache the draw color state in the software and PSP renderers il y a 2 ans
  Sam Lantinga dacfaa91b4 Make sure to round color values when converting to Uint8 il y a 2 ans
  Ozkan Sezer c00b6a8e20 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f il y a 2 ans
  SDL Wiki Bot a4969e393e Sync SDL3 wiki -> header il y a 2 ans
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 il y a 2 ans
  Sam Lantinga 12c31898c1 Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space il y a 2 ans
  Sam Lantinga 77549dc91e Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() il y a 2 ans
  Sam Lantinga 4b3c530dd1 Fixed out of bounds access il y a 2 ans
  Sam Lantinga 3c45544a14 Added a slow blit function to handle large pixel formats and colorspace conversion il y a 2 ans
  Sam Lantinga 49cc4c14e9 Use the default colorspace if we have to convert texture pixels il y a 2 ans
  Sam Lantinga c1f97c8e07 Fixed testgeometry after color format change (thanks @sezero!) il y a 2 ans
  Frank Praznik 482a27bc00 wayland: Throttle to 20hz if the frame callback never fires il y a 2 ans
  Amun 4a759b340f Fixes in SDL_ColorSpace (SDL_pixels.h) il y a 2 ans
  Frank Praznik 9462eec57b pipewire: Don't assert if the default capture device is a sink or vice versa il y a 2 ans