Ryan C. Gordon
|
323ecce123
docs: Added migration note about SDL_AUDIODEVICEREMOVED.
|
2 лет назад |
Ryan C. Gordon
|
eee407caf8
docs: migration guide note that SDL_LoadWAV has a different return type.
|
2 лет назад |
Ryan C. Gordon
|
db39cbf208
audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
|
2 лет назад |
Ryan C. Gordon
|
e50cb72eb6
docs: Note that audio opening doesn't implicitly init SDL now.
|
2 лет назад |
Ryan C. Gordon
|
97b2f747d0
docs: Corrections to audio section of README-migration.md
|
2 лет назад |
Ryan C. Gordon
|
01f7b53865
audio: Readded (logical) device pausing.
|
2 лет назад |
Ryan C. Gordon
|
26525f5fd3
audio: Readd SDL_AudioSpec, but just with format/channels/freq fields.
|
2 лет назад |
Ryan C. Gordon
|
56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
|
2 лет назад |
Ryan C. Gordon
|
905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
|
2 лет назад |
Sam Lantinga
|
b271e92c6e
Added the ability to specify a gamepad type in the mapping
|
2 лет назад |
Sam Lantinga
|
57cfd1e106
Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
|
2 лет назад |
Sam Lantinga
|
eb0955ef89
Removed SDL_GamepadBinding from the API
|
2 лет назад |
Sam Lantinga
|
f010411492
Rename SDL_strtokr() to SDL_strtok_r()
|
2 лет назад |
Sam Lantinga
|
8da9b22c17
The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
|
2 лет назад |
Sam Lantinga
|
e643d28d9c
Set the hint value before calling hint callbacks
|
2 лет назад |
Sylvain
|
600c615529
Fixed bug #7821 - docs/README-migration.md function name typos
|
2 лет назад |
Sam Lantinga
|
9fe384b696
Fixed display orientation function names for SDL 3.0 convention
|
2 лет назад |
Sam Lantinga
|
e6d1ba2a17
Added the concept of display natural orientation
|
2 лет назад |
Frank Praznik
|
2f75596d5a
Consolidate the X11 WM_CLASS and Wayland app ID envvars
|
2 лет назад |
Sam Lantinga
|
cb73bed6eb
SDL API renaming: SDL TLS functions
|
2 лет назад |
Sam Lantinga
|
e61b5ceefe
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY
|
2 лет назад |
Sam Lantinga
|
cc94f600fd
Officially added the concept of window pixel density
|
2 лет назад |
Sam Lantinga
|
c699f3d1d8
Updated SDL high DPI support
|
2 лет назад |
Sam Lantinga
|
4de7433a9e
Use the term "points" instead of "screen coordinates"
|
2 лет назад |
Brick
|
079ae065f1
Added SDL prefix AUDIO_* constants
|
2 лет назад |
Eric
|
f7df966b41
SDL_JOYBALLMOTION
|
2 лет назад |
Eric
|
e8c16ce483
Update migration guide with info on trackballs
|
2 лет назад |
Sam Lantinga
|
87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
|
2 лет назад |
Sam Lantinga
|
61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
|
2 лет назад |
Ryan C. Gordon
|
e5a6c24c82
audio: Redesigned audio conversion code for SDL3.
|
2 лет назад |