Commit History

Autor SHA1 Mensaxe Data
  David Ludwig bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone %!s(int64=11) %!d(string=hai) anos
  David Ludwig 18ecc34dfd WinRT: updated an OpenGL-related code-comment %!s(int64=11) %!d(string=hai) anos
  David Ludwig 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT %!s(int64=11) %!d(string=hai) anos
  David Ludwig 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md %!s(int64=11) %!d(string=hai) anos
  David Ludwig 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor %!s(int64=11) %!d(string=hai) anos
  David Ludwig 438a55a49c WinRT: added details of the port's status, to README-winrt.md %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 43ad9670e6 Patched to compile on pre-C99 compilers. %!s(int64=11) %!d(string=hai) anos
  Dmitry Rekman 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 0c60f023f5 Removed unnecessary NULL check. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c %!s(int64=11) %!d(string=hai) anos
  David Ludwig f2bd99da68 WinRT: detailed steps, via the WinRT README, to fix a common build error %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 7268eabb9b Added handling of NULL as input for SDL_GameControllerAddMapping(). %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 33a2b58ca4 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 30d6cec1bb Added handling of NULL as input for SDL_GameControllerMapping(). %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 90387dafb4 Removed two wrong documentation comments from gamecontroller source. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 0a053ed66a Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. %!s(int64=11) %!d(string=hai) anos
  David Ludwig 01f3498c33 WinRT: more keyboard code cleanups %!s(int64=11) %!d(string=hai) anos
  David Ludwig e057c7dd12 WinRT: Fixed bug whereby key-detection code could call SDL_Log %!s(int64=11) %!d(string=hai) anos
  David Ludwig ed2fff6bef WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails %!s(int64=11) %!d(string=hai) anos
  David Ludwig 20b19aac86 WinRT: more keyboard code cleanups %!s(int64=11) %!d(string=hai) anos
  David Ludwig a1bac50d1b WinRT: Fixed bug whereby a right-shift key might get reported as left-shift %!s(int64=11) %!d(string=hai) anos
  David Ludwig e9c79620df WinRT: minor keyboard code cleanup %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann d5d3721b4d Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). %!s(int64=11) %!d(string=hai) anos
  Brandon Schaefer a1dcebb209 Remove unused variable. %!s(int64=11) %!d(string=hai) anos
  Brandon Schaefer 04dbc4920e Merge patch for bug 2750. Thanks Sylvain! %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 1745116fe8 Fixed bug 2759 - Android findLibrary() returns NULL %!s(int64=11) %!d(string=hai) anos