Commit History

Upphovsman SHA1 Meddelande Datum
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 3 år sedan
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 3 år sedan
  Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 3 år sedan
  Ryan C. Gordon f48d0cc164 audio: Remove AUDIO_U16* support. 3 år sedan
  Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 3 år sedan
  SDL Wiki Bot 60127460b0 Sync SDL3 wiki -> header 3 år sedan
  Sylvain 26f27a9e5a Update README-migration 3 år sedan
  Sam Lantinga 5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() 3 år sedan
  Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI() 3 år sedan
  Sam Lantinga d563f38a0d Note that the renderer will by default scale from window coordinates to pixels 3 år sedan
  Sam Lantinga a34a84ba98 Rename int versions of the SDL2 render functions (#7235) 3 år sedan
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 3 år sedan
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 3 år sedan
  Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 3 år sedan
  Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag 3 år sedan
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode 3 år sedan
  Bruno Sanches 7c085862e1 SDL_Video.h - audio driver 3 år sedan
  Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 3 år sedan
  Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 3 år sedan
  Sasha Szpakowski 90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). 3 år sedan
  Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 3 år sedan
  Sam Lantinga 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED 3 år sedan
  Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 3 år sedan
  Sam Lantinga 24fec13ac1 Add full high DPI information to SDL_DisplayMode 3 år sedan
  Sam Lantinga 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal 3 år sedan
  Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI 3 år sedan
  Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 3 år sedan
  Ozkan Sezer 58e8cf599c README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name. 3 år sedan
  Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function 3 år sedan
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity 3 år sedan