Frank Praznik
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be13328cb1
Remove SDL_SetWindowInputFocus
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1 year ago |
Sam Lantinga
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473257cce6
Added SDL_GetRenderLogicalPresentationRect()
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1 year ago |
Sam Lantinga
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6f199eabb8
Removed SDL_RenderGeometryRawFloat()
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1 year ago |
Sam Lantinga
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bdd531986b
SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
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1 year ago |
Ryan C. Gordon
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a9cfcf6bde
stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
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1 year ago |
Sam Lantinga
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0ff5c05486
Added SDL_GetWindows()
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1 year ago |
Sam Lantinga
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2f5b20fcb5
Updated based on feedback from @JKaniarz
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1 year ago |
Sam Lantinga
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96f2f23240
Simplified SDL random function names and added thread-safe versions
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1 year ago |
Sam Lantinga
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89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
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1 year ago |
Sam Lantinga
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679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
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1 year ago |
John Kaniarz
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8f29f8cae5
Renamed SDL_rand() to SDL_rand_bits() and updated tests
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1 year ago |
Sam Lantinga
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d1d484ddbe
Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
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1 year ago |
Ryan C. Gordon
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38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
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1 year ago |
Sam Lantinga
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9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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1 year ago |
Anonymous Maarten
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ef6123886e
Add SDL_ReadS8 and SDL_WriteS8
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1 year ago |
Sam Lantinga
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a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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1 year ago |
Sam Lantinga
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542a3663de
Added SDL_GetDefaultKeyFromScancode() to the public API
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1 year ago |
Sam Lantinga
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c74886ab00
Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()
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1 year ago |
Sam Lantinga
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dfe4445214
Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync()
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1 year ago |
Sam Lantinga
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99599d9236
Added SDL_AddTimerNS()
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1 year ago |
Sam Lantinga
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534768c7c5
Added SDL_PauseAudioStreamDevice() and SDL_ResumeAudioStreamDevice()
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1 year ago |
Ryan C. Gordon
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b83bb035e6
thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties.
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1 year ago |
Ryan C. Gordon
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0ec716819e
thread: Reworked SDL_CreateThread to be consistent across platforms.
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1 year ago |
Brick
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b6b9d5508e
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
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1 year ago |
Sam Lantinga
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5c4b558c1c
Dynamic API symbol cleanup
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1 year ago |
Ali Emre Gülcü
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f17b556c76
Add SDL_Vulkan_DestroySurface functionality (#9817)
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1 year ago |
Sam Lantinga
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730fa2c379
Re-sorted API functions
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1 year ago |
Sam Lantinga
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02ff85f2f3
Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment()
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1 year ago |
Sam Lantinga
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4609af618a
Updated logging functions for SDL3 naming convention
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1 year ago |
Sam Lantinga
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c1ba31118b
Added ball, touchpad, and sensor support for virtual joysticks
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1 year ago |