Sam Lantinga
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eb5392ad61
Added the new Vulkan API functions to exported functions
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8 years ago |
Sam Lantinga
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f142a7961e
Fixed bug 2441 - SDL_DuplicateSurface
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8 years ago |
Sam Lantinga
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c59d9923b3
Implemented more flexible blending modes for accelerated renderers
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8 years ago |
Sam Lantinga
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f1829d956f
Added SDL_wcscmp()
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8 years ago |
Sam Lantinga
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dc40018438
Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
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8 years ago |
Ryan C. Gordon
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d4086e4a70
stdlib: added SDL_utf8strlen().
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8 years ago |
Sam Lantinga
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763e138903
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
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9 years ago |
Sam Lantinga
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06ccb71bcd
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
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9 years ago |
Sam Lantinga
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3c90a52aa7
Added an API to get the type of a connected joystick
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9 years ago |
Sam Lantinga
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4938c5054e
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
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9 years ago |
Sam Lantinga
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45b774e3f7
Updated copyright for 2017
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9 years ago |
Sam Lantinga
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dd5d85a4e7
Added an API to iterate over game controller mappings
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9 years ago |
Ryan C. Gordon
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35430a73f2
cpuinfo: first attempt at SDL_HasNEON() implementation.
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9 years ago |
Sam Lantinga
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ac74e16cde
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
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9 years ago |
Sam Lantinga
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27d4f09929
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
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9 years ago |
Sam Lantinga
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d2676c2985
Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum
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9 years ago |
Ryan C. Gordon
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4f4c4b629f
Added SDL_SetWindowResizable(). (thanks, Ethan!)
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9 years ago |
Ryan C. Gordon
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7315390171
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
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9 years ago |
Ryan C. Gordon
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5dcf6bcc32
Updated dynamic API table.
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10 years ago |
Ryan C. Gordon
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d4aedf9951
Added SDL_SetWindowModalFor().
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11 years ago |
Ryan C. Gordon
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e497e46515
Added SDL_SetWindowInputFocus().
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10 years ago |
Ryan C. Gordon
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3bdaf4c611
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
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10 years ago |
Ryan C. Gordon
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5696e88e6b
Added SDL_GetWindowBordersSize().
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10 years ago |
Ryan C. Gordon
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c3114975db
Added SDL_GetDisplayUsableBounds().
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10 years ago |
Sam Lantinga
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42065e785d
Updated copyright to 2016
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10 years ago |
Ryan C. Gordon
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e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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10 years ago |
Sam Lantinga
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e015140af3
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
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10 years ago |
Alfred Reynolds
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61c7415071
Add SDL_GetDisplayDPI routine and implement for Windows.
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10 years ago |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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10 years ago |
Alex Szpakowski
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c4035654a9
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
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11 years ago |