Commit History

Author SHA1 Message Date
  Sam Lantinga eb5392ad61 Added the new Vulkan API functions to exported functions 8 years ago
  Sam Lantinga f142a7961e Fixed bug 2441 - SDL_DuplicateSurface 8 years ago
  Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 years ago
  Sam Lantinga f1829d956f Added SDL_wcscmp() 8 years ago
  Sam Lantinga dc40018438 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. 8 years ago
  Ryan C. Gordon d4086e4a70 stdlib: added SDL_utf8strlen(). 8 years ago
  Sam Lantinga 763e138903 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID() 9 years ago
  Sam Lantinga 06ccb71bcd Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ 9 years ago
  Sam Lantinga 3c90a52aa7 Added an API to get the type of a connected joystick 9 years ago
  Sam Lantinga 4938c5054e Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. 9 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 years ago
  Sam Lantinga dd5d85a4e7 Added an API to iterate over game controller mappings 9 years ago
  Ryan C. Gordon 35430a73f2 cpuinfo: first attempt at SDL_HasNEON() implementation. 9 years ago
  Sam Lantinga ac74e16cde Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller. 9 years ago
  Sam Lantinga 27d4f09929 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 9 years ago
  Sam Lantinga d2676c2985 Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum 9 years ago
  Ryan C. Gordon 4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) 9 years ago
  Ryan C. Gordon 7315390171 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). 9 years ago
  Ryan C. Gordon 5dcf6bcc32 Updated dynamic API table. 10 years ago
  Ryan C. Gordon d4aedf9951 Added SDL_SetWindowModalFor(). 11 years ago
  Ryan C. Gordon e497e46515 Added SDL_SetWindowInputFocus(). 10 years ago
  Ryan C. Gordon 3bdaf4c611 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). 10 years ago
  Ryan C. Gordon 5696e88e6b Added SDL_GetWindowBordersSize(). 10 years ago
  Ryan C. Gordon c3114975db Added SDL_GetDisplayUsableBounds(). 10 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 10 years ago
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 10 years ago
  Sam Lantinga e015140af3 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel 10 years ago
  Alfred Reynolds 61c7415071 Add SDL_GetDisplayDPI routine and implement for Windows. 10 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 years ago
  Alex Szpakowski c4035654a9 Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. 11 years ago