Commit History

Autor SHA1 Mensaxe Data
  expikr bfbeaca29f inline WIN_UpdateMouseCapture hai 1 ano
  Christoph Schied de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events hai 1 ano
  kiddkaffeine 5cacdf2513 Fix crash in UIKit indirect pointer handling hai 1 ano
  Alynne 32bbabe2a5 Add Padix Rockfire devices (#12884) hai 1 ano
  Robert Müller 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation hai 1 ano
  Sam Lantinga fcdaff4110 Fixed compiler warning hai 1 ano
  expikr dd625a6763 defer clipcursor refresh unto pump finish hai 1 ano
  expikr c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus hai 1 ano
  Frank Praznik 11a3296a42 x11: Handle size/position events arriving before state events hai 1 ano
  Maia d50520462a Add and use SDL_HapticEffectID typedef hai 1 ano
  Frank Praznik fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used hai 1 ano
  Ryan C. Gordon e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. hai 1 ano
  Eri the Switch 3343cb2147 gpu: rework alpha-to-coverage validation hai 1 ano
  Vicki Pfau ceb9fecfc1 Joystick: Add trigger rumble resend hai 1 ano
  Logan Benjamin c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701) hai 1 ano
  Petar Popovic 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect hai 1 ano
  Lucas Murray d04b28926c GPU: Make D3D12 debug layers optional hai 1 ano
  Sam Lantinga 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() hai 1 ano
  Maia 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType hai 1 ano
  Frank Praznik a1332d77f6 wayland: Cleanup timestamp handling hai 1 ano
  Ozkan Sezer b5ed0d0138 stb_image.h: apply mainstream PR/1736 hai 1 ano
  SDL Wiki Bot e3181a0bcd Sync SDL3 wiki -> header hai 1 ano
  Ryan C. Gordon e3507b390e examples: added audio/05-planar-data hai 1 ano
  Ryan C. Gordon 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. hai 1 ano
  Ryan C. Gordon 483d1c36ed comments: Fixed a few typos I ran into in the audio code. hai 1 ano
  SDL Wiki Bot 727a5fae59 Sync SDL3 wiki -> header hai 1 ano
  Sam Lantinga 5a8be8e4c2 Fixed formatting hai 1 ano
  Lucas Murray 6e4ace310c GPU: Validate shader bytecode hai 1 ano
  Sam Lantinga 89d7d406ab Added tests to cover invalid surface blits hai 1 ano
  Petar Popovic fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero hai 1 ano