Commit History

Upphovsman SHA1 Meddelande Datum
  Sylvain Becker c23a7ad38a Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440) 4 år sedan
  Sylvain 83df4a354e SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) 4 år sedan
  Sylvain 9dc201d448 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture 4 år sedan
  Ryan C. Gordon d81fee7623 SDL_Rect: Added floating point versions of all the rectangle APIs. 4 år sedan
  Sylvain 18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 4 år sedan
  pionere 6d5592a201 minor cleanup of SDL_CreateRenderer 4 år sedan
  pionere ebdd536676 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 4 år sedan
  Sam Lantinga a29d3acc9e Updated Bresenham line drawing to match software renderer output 4 år sedan
  Sam Lantinga 1f32dd8edc Fixed overdraw with duplicate points, fixed not drawing single point lines 4 år sedan
  Sam Lantinga 3b083b9911 Fixed compile warning 4 år sedan
  Sam Lantinga 4ef2529bf9 More efficient calculation of render_count 4 år sedan
  Sam Lantinga 5346c93b62 Fixed assertion on number of points rendered 4 år sedan
  Sam Lantinga 4b71962031 Prevent overdraw with connected line segments 4 år sedan
  Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 4 år sedan
  Sam Lantinga c1e6079836 As an optimization, draw horizontal and vertical lines using rectangles 4 år sedan
  Sam Lantinga 3da7c6305a Assert that we have drawn the expected number of points 4 år sedan
  Sam Lantinga 9f56faeedc Added line drawing using Bresenham's line algorithm (thanks @rtrussell!) 4 år sedan
  Sam Lantinga fe3a33a092 Use RenderGeometry for drawing lines at all scales 4 år sedan
  Sam Lantinga 1694782b2a Remove redundant work when render scale is 1.0 4 år sedan
  Sam Lantinga 2026a78dc2 Don't flush in RenderDraw*WithRects() 4 år sedan
  Ryan C. Gordon cc2013378d render: Fixed some compiler warnings. 4 år sedan
  Sylvain 8ea8b2e697 Use QueueDrawLine if provided, otherwise use RenderGeometry 4 år sedan
  Sylvain Becker c498727471 render: Use RenderGeometry to draw lines 4 år sedan
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 år sedan
  Sylvain 3d5fcb5da6 Fix warning 4 år sedan
  Sylvain 4342e6bd21 SDL_render.c: lighten the cast syntax 4 år sedan
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 4 år sedan
  Sylvain b7885abc44 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 4 år sedan
  Sylvain 8927d73b1c RenderGeometry: simplify casting (Thanks Daniel Gibson) 4 år sedan
  Sylvain 3e43d6e34b SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" 4 år sedan